| Literature DB >> 27698660 |
Romain Grandchamp1, Arnaud Delorme2.
Abstract
Recent theoretical and technological advances in neuroimaging techniques now allow brain electrical activity to be recorded using affordable and user-friendly equipment for nonscientist end-users. An increasing number of educators and artists have begun using electroencephalogram (EEG) to control multimedia and live artistic contents. In this paper, we introduce a new concept based on brain computer interface (BCI) technologies: the Brainarium. The Brainarium is a new pedagogical and artistic tool, which can deliver and illustrate scientific knowledge, as well as a new framework for scientific exploration. The Brainarium consists of a portable planetarium device that is being used as brain metaphor. This is done by projecting multimedia content on the planetarium dome and displaying EEG data recorded from a subject in real time using Brain Machine Interface (BMI) technologies. The system has been demonstrated through several performances involving an interaction between the subject controlling the BMI, a musician, and the audience during series of exhibitions and workshops in schools. We report here feedback from 134 participants who filled questionnaires to rate their experiences. Our results show improved subjective learning compared to conventional methods, improved entertainment value, improved absorption into the material being presented, and little discomfort.Entities:
Mesh:
Year: 2016 PMID: 27698660 PMCID: PMC5028849 DOI: 10.1155/2016/4204385
Source DB: PubMed Journal: Comput Intell Neurosci
Figure 1General principle of the Brainarium. EEG is recorded using the Emotiv headset and sent to a computer that computes brain rhythm activity in real time and projects it on the planetarium dome.
Figure 2Flow chart of the different modules of the Brainarium.
List of hardware and software applications required for setting up the Brainarium.
| Software | Operating system | Function |
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| Emotiv Control Center | MS Windows | Acquire EEG data and transmit it to the software “Mind Your OSC” |
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| Mind Your OSC | MS Windows | Receive data from Emotiv Control Center and transmit them to vvvv using OSC protocol |
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| vvvv | MS Windows | (i) Receive OSC data packets from “Mind Your OSC” |
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| OpenVibe Acquisition Server | MS Windows or Linux | Acquire EEG data and transmit it to OpenVibe Designer |
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| OpenVibe Designer | MS Windows or Linux | (i) Collect data from OpenVibe Acquisition Server |
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| Blender | MS Windows or Linux | Display a 3D brain model in the Game Engine with a full dome display mode |
Figure 3Set-up of the Brainarium for two different application examples: the fractal dynamical zoom application and the EEG topography application.
Figure 4Brainarium represented as a 3D model with exact dimensions (the public is not shown on the rendering). (a) shows the projection of fractals and (b) shows the projection of subject's scalp topographies.
Figure 5(a) Improved learning. (b) Entertainment. (c) Absorption. (d) Discomfort.