David B Salisbury1, Thomas D Parsons2, Kimberley R Monden3, Zina Trost4, Simon J Driver5. 1. Department of Neuropsychology. 2. Computational Neuropsychology and Simulation Lab, University of North Texas. 3. Department of Surgery, Baylor University Medical Center. 4. Department of Psychology, University of Alabama. 5. Department of Research, Baylor Institute for Rehabilitation.
Abstract
PURPOSE/ OBJECTIVE: To investigate the feasibility of brain-computer interface (BCI) with patients on an inpatient spinal cord injury (SCI) unit. Research Method/Design: This study included 25 participants aged 18-64 who sustained traumatic or nontraumatic SCI and did not have severe cognitive or psychiatric impairment. Participants completed a variety of screening measures related to cognition, psychological disposition, pain, and technology experience/interest. The Emotiv electroencephalography system was used in conjunction with a cube rotation and manipulation game presented on a laptop computer. RESULTS: The majority of participants successfully completed the BCI game and reported enjoyment of the experience. Outside of a mild trend of lower performance among participants with a past or present head injury, there were no demographic variables, injury variables or screening measures significantly associated with BCI performance. CONCLUSIONS/IMPLICATIONS: The BCI paradigm demonstrated feasibility and safety across participant age range, educational and vocational background, and level of injury. Despite the rapid integration of technology into rehabilitation health care settings, there are few evidence-based studies regarding the feasibility of technology with specific inpatient populations. Clinical implications and challenges of using this technology in a rehabilitation setting are discussed. (PsycINFO Database Record (c) 2016 APA, all rights reserved).
PURPOSE/ OBJECTIVE: To investigate the feasibility of brain-computer interface (BCI) with patients on an inpatient spinal cord injury (SCI) unit. Research Method/Design: This study included 25 participants aged 18-64 who sustained traumatic or nontraumatic SCI and did not have severe cognitive or psychiatric impairment. Participants completed a variety of screening measures related to cognition, psychological disposition, pain, and technology experience/interest. The Emotiv electroencephalography system was used in conjunction with a cube rotation and manipulation game presented on a laptop computer. RESULTS: The majority of participants successfully completed the BCI game and reported enjoyment of the experience. Outside of a mild trend of lower performance among participants with a past or present head injury, there were no demographic variables, injury variables or screening measures significantly associated with BCI performance. CONCLUSIONS/IMPLICATIONS: The BCI paradigm demonstrated feasibility and safety across participant age range, educational and vocational background, and level of injury. Despite the rapid integration of technology into rehabilitation health care settings, there are few evidence-based studies regarding the feasibility of technology with specific inpatient populations. Clinical implications and challenges of using this technology in a rehabilitation setting are discussed. (PsycINFO Database Record (c) 2016 APA, all rights reserved).
Authors: Laura Carelli; Federica Solca; Andrea Faini; Paolo Meriggi; Davide Sangalli; Pietro Cipresso; Giuseppe Riva; Nicola Ticozzi; Andrea Ciammola; Vincenzo Silani; Barbara Poletti Journal: Biomed Res Int Date: 2017-08-23 Impact factor: 3.411
Authors: Yvonne Höller; Aljoscha Thomschewski; Andreas Uhl; Arne C Bathke; Raffaele Nardone; Stefan Leis; Eugen Trinka; Peter Höller Journal: Front Neurol Date: 2018-11-19 Impact factor: 4.086