Literature DB >> 27619379

The Impact of Degree of Exposure to Violent Video Games, Family Background, and Other Factors on Youth Violence.

Whitney DeCamp1, Christopher J Ferguson2.   

Abstract

Despite decades of study, no scholarly consensus has emerged regarding whether violent video games contribute to youth violence. Some skeptics contend that small correlations between violent game play and violence-related outcomes may be due to other factors, which include a wide range of possible effects from gender, mental health, and social influences. The current study examines this issue with a large and diverse (49 % white, 21 % black, 18 % Hispanic, and 12 % other or mixed race/ethnicity; 51 % female) sample of youth in eighth (n = 5133) and eleventh grade (n = 3886). Models examining video game play and violence-related outcomes without any controls tended to return small, but statistically significant relationships between violent games and violence-related outcomes. However, once other predictors were included in the models and once propensity scores were used to control for an underlying propensity for choosing or being allowed to play violent video games, these relationships vanished, became inverse, or were reduced to trivial effect sizes. These results offer further support to the conclusion that video game violence is not a meaningful predictor of youth violence and, instead, support the conclusion that family and social variables are more influential factors.

Keywords:  Adolescence; Aggression; Propensity scores; Video games; Violence

Mesh:

Year:  2016        PMID: 27619379     DOI: 10.1007/s10964-016-0561-8

Source DB:  PubMed          Journal:  J Youth Adolesc        ISSN: 0047-2891


  14 in total

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Journal:  Pediatrics       Date:  2007-06       Impact factor: 7.124

3.  Competence-impeding electronic games and players' aggressive feelings, thoughts, and behaviors.

Authors:  Andrew K Przybylski; Edward L Deci; Edward Deci; C Scott Rigby; Richard M Ryan
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Review 4.  Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: a meta-analytic review.

Authors:  Craig A Anderson; Akiko Shibuya; Nobuko Ihori; Edward L Swing; Brad J Bushman; Akira Sakamoto; Hannah R Rothstein; Muniba Saleem
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5.  Revisiting the Association Between Television Viewing in Adolescence and Contact With the Criminal Justice System in Adulthood.

Authors:  Joseph A Schwartz; Kevin M Beaver
Journal:  J Interpers Violence       Date:  2015-03-27

6.  Press CRTT to measure aggressive behavior: the unstandardized use of the competitive reaction time task in aggression research.

Authors:  Malte Elson; M Rohangis Mohseni; Johannes Breuer; Michael Scharkow; Thorsten Quandt
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7.  Excessive users of violent video games do not show emotional desensitization: an fMRI study.

Authors:  Gregor R Szycik; Bahram Mohammadi; Maria Hake; Jonas Kneer; Amir Samii; Thomas F Münte; Bert T Te Wildt
Journal:  Brain Imaging Behav       Date:  2017-06       Impact factor: 3.978

8.  Role of genotype in the cycle of violence in maltreated children.

Authors:  Avshalom Caspi; Joseph McClay; Terrie E Moffitt; Jonathan Mill; Judy Martin; Ian W Craig; Alan Taylor; Richie Poulton
Journal:  Science       Date:  2002-08-02       Impact factor: 47.728

9.  Electronic gaming and psychosocial adjustment.

Authors:  Andrew K Przybylski
Journal:  Pediatrics       Date:  2014-08-04       Impact factor: 7.124

10.  Demolishing the competition: the longitudinal link between competitive video games, competitive gambling, and aggression.

Authors:  Paul J C Adachi; Teena Willoughby
Journal:  J Youth Adolesc       Date:  2013-04-18
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  3 in total

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Journal:  Int J Environ Res Public Health       Date:  2018-08-29       Impact factor: 3.390

Review 2.  Will esports result in a higher prevalence of problematic gaming? A review of the global situation.

Authors:  Thomas Chung; Simmy Sum; Monique Chan; Ely Lai; Nanley Cheng
Journal:  J Behav Addict       Date:  2019-09-25       Impact factor: 6.756

3.  Spontaneous Brain Activity Did Not Show the Effect of Violent Video Games on Aggression: A Resting-State fMRI Study.

Authors:  Wei Pan; Xuemei Gao; Shuo Shi; Fuqu Liu; Chao Li
Journal:  Front Psychol       Date:  2018-01-12
  3 in total

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