| Literature DB >> 27618046 |
Lingyun Xu1,2,3, Haibo Luo4,5, Bin Hui6,7, Zheng Chang8,9.
Abstract
Visual tracking has extensive applications in intelligent monitoring and guidance systems. Among state-of-the-art tracking algorithms, Correlation Filter methods perform favorably in robustness, accuracy and speed. However, it also has shortcomings when dealing with pervasive target scale variation, motion blur and fast motion. In this paper we proposed a new real-time robust scheme based on Kernelized Correlation Filter (KCF) to significantly improve performance on motion blur and fast motion. By fusing KCF and STC trackers, our algorithm also solve the estimation of scale variation in many scenarios. We theoretically analyze the problem for CFs towards motions and utilize the point sharpness function of the target patch to evaluate the motion state of target. Then we set up an efficient scheme to handle the motion and scale variation without much time consuming. Our algorithm preserves the properties of KCF besides the ability to handle special scenarios. In the end extensive experimental results on benchmark of VOT datasets show our algorithm performs advantageously competed with the top-rank trackers.Entities:
Keywords: correlation filter; fast motion; motion blur; visual tracking
Year: 2016 PMID: 27618046 PMCID: PMC5038721 DOI: 10.3390/s16091443
Source DB: PubMed Journal: Sensors (Basel) ISSN: 1424-8220 Impact factor: 3.576
Figure 1Figures from left to right are: original image with no motion, 20°, 40°, 60° movement in the horizontal direction. The figures blew are their corresponding spectrum.
Figure 2A brief illustration for our method.
Figure 3Overall performance in public datasets. These figures show the performance of trackers handing with fast motion, motion blur, deformation, illumination variation, scale variation, out-of-plane rotation and occlusion. The last figure shows the TRE success rate of these trackers under different threshold.
Average center location error compared with other top trackers.
| Title | Blur Body | Blur Car2 | Blur Face | Blur Owl | Clif Bar | Deer | Fleetface | Freeman1 | Freeman4 | Shaking | Speed |
|---|---|---|---|---|---|---|---|---|---|---|---|
| CXT | 25.94 | 26.8 | 19.29 | 57.33 | 33.08 | 19.99 | 57.3 | 20.41 | 67.46 | 157.39 | 9 fps |
| Struck | 12.86 | 19.36 | 21.65 | 12.86 | 20.08 | 12.51 | 43.39 | 24.7 | 59.14 | 65.14 | 15 fps |
| KCF | 64.12 | 6.81 | 8.36 | 92.2 | 36.7 | 21.16 | 26.37 | 94.88 | 27.11 | 112.5 | |
| 186 fps |
Figure 4Precision plot in comparison with KCF.
Figure 5(a) BlurBody; (b) Freeman4; (c) BlurOwl; (d) BlurCar2; (e) Singer2; (f) Shaking. The results marked in orange, dashed orange, red and green are respectively from CXT, Struck, KCF and Ours.