| Literature DB >> 27616914 |
Abstract
Unitary quantum theory, having no Born Rule, is non-probabilistic. Hence the notorious problem of reconciling it with the unpredictability and appearance of stochasticity in quantum measurements. Generalizing and improving upon the so-called 'decision-theoretic approach', I shall recast that problem in the recently proposed constructor theory of information-where quantum theory is represented as one of a class of superinformation theories, which are local, non-probabilistic theories conforming to certain constructor-theoretic conditions. I prove that the unpredictability of measurement outcomes (to which constructor theory gives an exact meaning) necessarily arises in superinformation theories. Then I explain how the appearance of stochasticity in (finitely many) repeated measurements can arise under superinformation theories. And I establish sufficient conditions for a superinformation theory to inform decisions (made under it) as if it were probabilistic, via a Deutsch-Wallace-type argument-thus defining a class of decision-supporting superinformation theories. This broadens the domain of applicability of that argument to cover constructor-theory compliant theories. In addition, in this version some of the argument's assumptions, previously construed as merely decision-theoretic, follow from physical properties expressed by constructor-theoretic principles.Entities:
Keywords: Born Rule; constructor theory; probability; quantum physics
Year: 2016 PMID: 27616914 PMCID: PMC5014099 DOI: 10.1098/rspa.2015.0883
Source DB: PubMed Journal: Proc Math Phys Eng Sci ISSN: 1364-5021 Impact factor: 2.704
Figure 1.A measurer of X when X is not sharp in input.
Figure 2.Consistency of repeated measurements.
Figure3.The scheme defining an X-predictor .
Figure 4.The constructor .
Conditions for decision-supporting superinformation theories.
| A superinformation theory is |
| (1) The theory admits |
| (2) There exist attributes |
| — |
| — |
| (3) There exists an attribute |
Figure 5.The composition of two games (top) is the game (bottom).
Figure 6.The game (left) is a particular physical implementation of the game (right).
Figure 7.Equivalence of games: the X-game (top) has the same physical implementation as the game obtained by prepending a measurer of to the game G() (bottom left); the latter, in turn, is equivalent to G()(bottom right).
Figure 8.The game (right) is a particular implementation of the game (left).