| Literature DB >> 27603784 |
Soo Youn Oh1, Jeremy Bailenson1, Nicole Krämer2, Benjamin Li1.
Abstract
Previous studies demonstrated the positive effects of smiling on interpersonal outcomes. The present research examined if enhancing one's smile in a virtual environment could lead to a more positive communication experience. In the current study, participants' facial expressions were tracked and mapped on a digital avatar during a real-time dyadic conversation. The avatar's smile was rendered such that it was either a slightly enhanced version or a veridical version of the participant's actual smile. Linguistic analyses using the Linguistic Inquiry Word Count (LIWC) revealed that participants who communicated with each other via avatars that exhibited enhanced smiles used more positive words to describe their interaction experience compared to those who communicated via avatars that displayed smiling behavior reflecting the participants' actual smiles. In addition, self-report measures showed that participants in the 'enhanced smile' condition felt more positive affect after the conversation and experienced stronger social presence compared to the 'normal smile' condition. These results are particularly striking when considering the fact that most participants (>90%) were unable to detect the smiling manipulation. This is the first study to demonstrate the positive effects of transforming unacquainted individuals' actual smiling behavior during a real-time avatar-networked conversation.Entities:
Mesh:
Year: 2016 PMID: 27603784 PMCID: PMC5014416 DOI: 10.1371/journal.pone.0161794
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Fig 1Avatar representation of ‘normal smile’, ‘enhanced smile’, and ‘mouth open-close only’ conditions.
Fig 2Neutral state female (left) and male (right) avatars used in study.
Means and standard deviations of dependent variables by condition.
| Normal Smile | Enhanced Smile | Mouth Open-Close Only | |
|---|---|---|---|
| Positive Affect | 2.57 (.81) | 2.95 (.63) | 2.62 (.66) |
| Negative Affect | 1.34 (.32) | 1.22 (.23) | 1.24 (.30) |
| Attraction | 5.48 (.81) | 5.80 (.69) | 5.60 (.73) |
| Social Presence | 4.50 (.79) | 4.95 (.82) | 4.66 (.77) |
| LIWC (Positive) | 2.99 (1.96) | 4.31 (2.57) | 3.59 (2.39) |
| LIWC (Negative) | 1.49 (1.47) | 1.47 (1.37) | 1.24 (1.23) |
| Time Spent | 4.47 (3.75) | 4.97 (3.04) | 5.17 (3.39) |
Simple correlations among dependent variables.
| Positive Affect | Negative Affect | Attraction | Social Presence | LIWC (Positive) | LIWC (Negative) | Time Spent | |
| Positive Affect | .12 | .13 | |||||
| Negative Affect | -.07 | ||||||
| Attraction | -.10 | ||||||
| Social Presence | -.10 | ||||||
| LIWC (Positive) | -.12 | .08 | |||||
| LIWC (Negative) | -.07 |
a positive at p< .001;
b positive at p< .01;
c positive at p< .05;
d positive at p< .10