| Literature DB >> 27582720 |
Ralf Brand1, Wanja Wolff2, Matthias Ziegler3.
Abstract
Neuroenhancement (NE) is the non-medical use of psychoactive substances to produce a subjective enhancement in psychological functioning and experience. So far empirical investigations of individuals' motivation for NE however have been hampered by the lack of theoretical foundation. This study aimed to apply drug instrumentalization theory to user motivation for NE. We argue that NE should be defined and analyzed from a behavioral perspective rather than in terms of the characteristics of substances used for NE. In the empirical study we explored user behavior by analyzing relationships between drug options (use over-the-counter products, prescription drugs, illicit drugs) and postulated drug instrumentalization goals (e.g., improved cognitive performance, counteracting fatigue, improved social interaction). Questionnaire data from 1438 university students were subjected to exploratory and confirmatory factor analysis to address the question of whether analysis of drug instrumentalization should be based on the assumption that users are aiming to achieve a certain goal and choose their drug accordingly or whether NE behavior is more strongly rooted in a decision to try or use a certain drug option. We used factor mixture modeling to explore whether users could be separated into qualitatively different groups defined by a shared "goal × drug option" configuration. Our results indicate, first, that individuals' decisions about NE are eventually based on personal attitude to drug options (e.g., willingness to use an over-the-counter product but not to abuse prescription drugs) rather than motivated by desire to achieve a specific goal (e.g., fighting tiredness) for which different drug options might be tried. Second, data analyses suggested two qualitatively different classes of users. Both predominantly used over-the-counter products, but "neuroenhancers" might be characterized by a higher propensity to instrumentalize over-the-counter products for virtually all investigated goals whereas "fatigue-fighters" might be inclined to use over-the-counter products exclusively to fight fatigue. We believe that psychological investigations like these are essential, especially for designing programs to prevent risky behavior.Entities:
Keywords: cognitive enhancement; drug instrumentalization; non-addictive behavior; psychoactive drugs; user types
Year: 2016 PMID: 27582720 PMCID: PMC4987358 DOI: 10.3389/fpsyg.2016.01226
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Instrumentalization goals as proposed by DI theory (Müller and Schumann, .
| [1] | Improved cognitive performance | Cognitive performance | Using methylphenidate to feel more concentrated and alert |
| [2] | Counteracting fatigue | Fatigue | Using caffeine to counteract fatigue |
| [3] | Improved social interaction | Social interaction | Using alcohol or other drugs at parties to be more talkative, disinhibited, and self-confident |
| [4] | Facilitated sexual behavior | Sexual behavior | Using drugs like alcohol or cocaine to increase the likelihood of and pleasure during sexual intercourse |
| [5] | Facilitated recovery from psychological stress | Stress recovery | Using cannabis to recover from a stressful day at work |
| [6] | Coping with psychological stress | Stress coping | Using alcohol to reduce perceived stress level before an important meeting |
| [7] | Euphoria and hedonia | Euphoria | Using cannabis, alcohol, or other to induce intense well-being and positive feelings |
| [8] | Self-medication for mental problems | Self-medication | Using antidepressants, cannabis or alcohol to reduce depressive symptoms, regain control over one's mental state, and enhance functioning in everyday life |
| [9] | Sensory curiosity and facilitating spiritual and religious activities | Sensory curiosity | Using hallucinogenic drugs (e.g., MDMA) to facilitate spiritual experiences |
Short labels for the goal detailed in the previous column.
This list of examples is illustrative rather than exhaustive.
Figure 1Prevalence of instrumental use of drugs in pursuit of each goal irrespective of drug option (left column) and as a function of the three drug options (three right columns). Multiple positive responses were possible and therefore values in the colored columns do not add up to the values presented in the left column.
The exploratory three-factor model for responses to the DI questionnaire.
| … × Fatigue | 0.70 | 0.24 | −0.06 | 0.54 | 0.46 |
| … × Stress coping | 0.57 | 0.03 | 0.08 | 0.33 | 0.67 |
| … × Stress recovery | 0.60 | 0.08 | −0.01 | 0.36 | 0.64 |
| … × Cognitive performance | 0.61 | 0.24 | −0.03 | 0.43 | 0.57 |
| … × Euphoria | 0.65 | −0.03 | 0.16 | 0.45 | 0.55 |
| … × Sex. behavior | 0.47 | 0.17 | 0.04 | 0.25 | 0.75 |
| … × Self-med | 0.44 | 0.02 | 0.08 | 0.20 | 0.80 |
| … × Social interaction | 0.54 | 0.07 | 0.16 | 0.32 | 0.68 |
| … × Sensory curiosity | 0.54 | 0.02 | 0.19 | 0.33 | 0.67 |
| … × Euphoria | 0.31 | 0.16 | 0.09 | 0.13 | 0.87 |
| … × Sensory curiosity | 0.38 | 0.04 | 0.15 | 0.17 | 0.83 |
| … × Stress coping | 0.09 | 0.80 | 0.07 | 0.66 | 0.34 |
| … × Fatigue | 0.24 | 0.61 | −0.02 | 0.43 | 0.57 |
| … × Cognitive performance | 0.28 | 0.60 | 0.00 | 0.44 | 0.56 |
| … × Social interaction | 0.13 | 0.53 | 0.00 | 0.30 | 0.70 |
| … × Stress recovery | 0.05 | 0.45 | 0.13 | 0.22 | 0.78 |
| … × Self-med. | 0.08 | 0.38 | 0.14 | 0.17 | 0.83 |
| … × Sex. behavior | 0.24 | 0.31 | 0.02 | 0.15 | 0.85 |
| … × Sensory curiosity | 0.34 | −0.04 | 0.33 | 0.22 | 0.78 |
| … × Euphoria | 0.24 | −0.03 | 0.37 | 0.19 | 0.81 |
| … × Stress coping | 0.12 | 0.11 | 0.47 | 0.24 | 0.76 |
| … × Stress recovery | 0.14 | 0.11 | 0.39 | 0.19 | 0.81 |
| … × Social interaction | 0.21 | 0.07 | 0.38 | 0.19 | 0.81 |
| … × Self-med. | −0.03 | 0.08 | 0.37 | 0.14 | 0.86 |
| … × Sex. behavior | 0.20 | 0.01 | 0.30 | 0.13 | 0.87 |
| … × Fatigue | 0.03 | −0.05 | 0.46 | 0.21 | 0.79 |
| … × Cognitive performance | 0.03 | 0.00 | 0.47 | 0.22 | 0.78 |
Factor loadings for three CFA measurement models and fit indices for these models.
| Fatigue | 0.31 | 0.48 | 0.65 |
| Cognitive performance | 0.30 | 0.45 | 0.62 |
| Stress recovery | 0.57 | 0.44 | 0.62 |
| Stress coping | 0.53 | 0.68 | 0.68 |
| Euphoria | 0.46 | 0.46 | 0.61 |
| Social interaction | 0.51 | 0.62 | 0.59 |
| Self-med. | 0.39 | 0.43 | 0.55 |
| Sex. behavior | 0.41 | 0.39 | 0.52 |
| Sensory curiosity | 0.36 | 0.35 | 0.46 |
| χ2 ( | 80.44 | 166.22 | 68.33 |
| CFI | 0.93 | 0.92 | 0.98 |
| RMSEA | 0.056 | 0.087 | 0.05 |
| SRMR | 0.041 | 0.047 | 0.028 |
p < 0.05.
Figure 2The full three-factor model for DI behavior based on the CFA.
Descriptive statistics for class solutions of the factor mixture models.
| Social interaction | 0.432 | 0.014 | 0.350 | 0.050 |
| Sex. behavior | 0.269 | 0.013 | 0.183 | 0.042 |
| Cognitive performance | 0.879 | 0.009 | −0.017 | 0.020 |
| Fatigue | 0.854 | 0.010 | 0.981 | 0.022 |
| Stress coping | 0.408 | 0.014 | 0.161 | 0.052 |
| Stress recovery | 0.383 | 0.014 | 0.244 | 0.059 |
| Self-med. | 0.457 | 0.014 | 0.333 | 0.052 |
| Sensory curiosity | 0.123 | 0.009 | 0.092 | 0.026 |
| Euphoria | 0.193 | 0.011 | 0.193 | 0.011 |
p < 0.001.