| Literature DB >> 27559324 |
Nobuyuki Hanaki1, Nicolas Jacquemet2, Stéphane Luchini3, Adam Zylbersztejn4.
Abstract
Dominance solvability is one of the most straightforward solution concepts in game theory. It is based on two principles: dominance (according to which players always use their dominant strategy) and iterated dominance (according to which players always act as if others apply the principle of dominance). However, existing experimental evidence questions the empirical accuracy of dominance solvability. In this study, we study the relationships between the key facets of dominance solvability and two cognitive skills, cognitive reflection, and fluid intelligence. We provide evidence that the behaviors in accordance with dominance and one-step iterated dominance are both predicted by one's fluid intelligence rather than cognitive reflection. Individual cognitive skills, however, only explain a small fraction of the observed failure of dominance solvability. The accuracy of theoretical predictions on strategic decision making thus not only depends on individual cognitive characteristics, but also, perhaps more importantly, on the decision making environment itself.Entities:
Keywords: C72; CRT; D83; Raven's test; cognitive skills; dominance solvability; experiment
Year: 2016 PMID: 27559324 PMCID: PMC4978737 DOI: 10.3389/fpsyg.2016.01188
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Generic form of the normal representation of Rosenthal (.
| (S; s) | (S; s) | ||
| (L; m) | (H; h) | ||
Overview of existing experimental evidence.
| Beard, Beil–Tr.1 | Seq | (9.75; 3.0) | (10; 5.0) | (3; 4.75) | 66 | 29 | 6 | 83 | — |
| Beard, Beil–Tr.2 | Seq | (9.00; 3.0) | (10; 5.0) | (3; 4.75) | 65 | 35 | 0 | 100 | — |
| Beard, Beil–Tr.3 | Seq | (7.00; 3.0) | (10; 5.0) | (3; 4.75) | 20 | 80 | 0 | 100 | — |
| Beard, Beil–Tr.4 | Seq | (9.75; 3.0) | (10; 5.0) | (3; 3.00) | 47 | 53 | 0 | 100 | — |
| Beard, Beil–Tr.5 | Seq | (9.75; 6.0) | (10; 5.0) | (3; 3.00) | 86 | 14 | 0 | 100 | — |
| Beard, Beil–Tr.7 | Seq | (58.50; 18.0) | (18.0; 28.50) | (60; 30.0) | 67 | 33 | 0 | 100 | — |
| Beard et al.–Tr.1 | Seq | (1450; 450) | (1500; 750) | (450; 700) | 79 | 18 | 3 | 83 | — |
| Beard et al.–Tr.2 | Seq | (1050; 450) | (1500; 750) | (450; 700) | 50 | 32 | 18 | 64 | — |
| Goeree, Holt–Tr.1 | Ext | (80; 50) | (90; 70) | (20; 10) | 16 | 84 | 0 | 100 | — |
| Goeree, Holt–Tr.2 | Ext | (80; 50) | (90; 70) | (20; 68) | 52 | 36 | 12 | 75 | — |
| Goeree, Holt–Tr.3 | Ext | (400; 250) | (450; 350) | (100; 348) | 80 | 16 | 4 | 80 | — |
| Cooper, Van Huyck–Tr.9 | Str | (4; 1) | (6; 5) | (2; 4) | 27 | — | — | — | 86 |
| Cooper, Van Huyck–Tr.9 | Ext | (4; 1) | (6; 5) | (2; 4) | 21 | — | — | — | 84 |
| JZ, 2014–BT1 | Str | (9.75; 3.0) | (3.0; 4.75) | (10; 5.0) | 51 | 41 | 8 | 84 | 81 |
| JZ, 2014–ET1 | Str | (9.75; 5.0) | (5.0; 9.75) | (10; 10.0) | 54 | 33 | 13 | 72 | 73 |
| JZ, 2014–ET3 | Str | (9.75; 5.5) | (5.5; 8.50) | (10; 10.0) | 39 | 48 | 13 | 79 | 76 |
| JZ, 2014–ET4 | Str | (8.50; 5.5) | (5.5; 8.50) | (10; 10.0) | 25 | 61 | 14 | 82 | 82 |
| JZ, 2014–ET2 | Str | (8.50; 8.5) | (6.5; 8.50) | (10; 10.0) | 26 | 70 | 4 | 94 | 94 |
| JZ, 2014–BT2 | Str | (8.50; 7.0) | (6.5; 7.00) | (10; 8.5) | 26 | 70 | 4 | 94 | 94 |
For each implementation in row, the first column describes the actual design of the experiment: simultaneous-move strategic-form game (Str), simultaneous-move extensive-form game (Ext), sequential-move game (Seq). The monetary payoffsof each outcome, displayed in columns 2–4, are in USD in Beard and Beil (.
The experimental games.
| (8.50 ; 3.00) | (8.50 ; 3.00) | ||
| (6.50 ; 4.75) | (10.00 ; 5.00) | ||
| (9.75 ; 8.50) | (9.75 ; 8.50) | ||
| (3.00 ; 8.50) | (10.00 ; 10.00) | ||
Aggregate results.
| Game 1 | 0.333 | 0.600 | 0.667 | 0.700 | 0.567 | 0.600 | 0.433 | 0.633 | 0.567 | 0.700 | 0.580 |
| Game 2 | 0.200 | 0.333 | 0.400 | 0.400 | 0.433 | 0.500 | 0.500 | 0.433 | 0.467 | 0.533 | 0.420 |
| Game 1 | 0.767 | 0.800 | 0.867 | 0.900 | 0.800 | 0.800 | 0.700 | 0.833 | 0.867 | 0.800 | 0.813 |
| Game 2 | 0.833 | 0.933 | 0.900 | 0.933 | 1.000 | 0.933 | 0.933 | 0.900 | 0.900 | 0.933 | 0.920 |
| Game 1 | 0.500 | 0.733 | 0.700 | 0.767 | 0.767 | 0.800 | 0.700 | 0.767 | 0.700 | 0.867 | 0.730 |
| Game 2 | 0.300 | 0.333 | 0.400 | 0.400 | 0.433 | 0.533 | 0.533 | 0.500 | 0.500 | 0.533 | 0.447 |
| Game 1 | 0.700 | 0.750 | 0.750 | 0.725 | 0.800 | 0.800 | 0.800 | 0.825 | 0.800 | 0.775 | 0.773 |
| Game 2 | 0.500 | 0.575 | 0.725 | 0.575 | 0.800 | 0.700 | 0.700 | 0.775 | 0.775 | 0.775 | 0.690 |
Columns 1–10 summarize the frequencies of outcomes (defined in rows) as % of all outcomes observed in each round of a given experimental treatment. The last column provides overall results.
Aggregate results: statistical support.
| Constant (β0) | 0.580 | 0.813 | 0.730 |
| (0.144) | (0.032) | (0.084) | |
| 1[ | –0.160 | 0.107 | –0.283 |
| (0.103) | (0.044) | (0.140) | |
| 1[ | 0.043 | ||
| (0.103) | |||
| 1[ | 0.201 | ||
| (0.161) | |||
| 600 | 600 | 1400 | |
| 0.026 | 0.025 | 0.066 |
Estimates of linear probability models on outcome (R, r) (Model 1), decision r by player B (Model 2) and decision R by player A (Model 3). Standard errors (in parentheses) are clustered at the session level in Human treatments (three clusters per game matrix, six in total) and individual level in the Robot condition (40 clusters per game matrix, 80 in total) and computed using the delete-one jackknife procedure. All models contain a dummy variable set to 1 for game matrix 2 (and 0 for game matrix 1). In Model 3, we also introduce an additional dummy variable set to 1 for Robot condition (and 0 for Human condition) and well as the interaction between these two variables.
indicate significance at the 10/5/1% level.
Figure 1CRT score and aggregate behavior across rounds and treatments.
Figure 2Raven's test score and aggregate behavior across rounds and treatments.
Cognitive predictors of strategic behavior: regression analysis.
| Const. | 0.423 | 0.552 | 0.563 | 0.573 | 0.242 | 0.240 | 0.705 | 0.430 | 0.444 |
| (0.080) | (0.176) | (0.197) | (0.088) | (0.135) | (0.135) | (0.027) | (0.103) | (0.099) | |
| 1[CRT>0] | 0.131 | 0.152 | 0.062 | (0.024) | 0.109 | 0.046 | |||
| (0.095) | (0.121) | (0.102) | (0.102) | (0.047) | (0.036) | ||||
| Raven | 0.013 | 0.018 | 0.0426 | 0.0434 | 0.0313 | 0.0287 | |||
| (0.025) | (0.027) | (0.013) | (0.012) | (0.009) | (0.008) | ||||
| 1[ | −0.270 | 0.263 | 0.266 | 0.068 | 0.054 | 0.056 | 0.100 | 0.132 | 0.129 |
| (0.129) | (0.139) | (0.136) | (0.083) | (0.076) | (0.079) | (0.052) | (0.056) | (0.056) | |
| 1[Male] | 0.132 | 0.187 | 0.158 | 0.096 | 0.072 | 0.077 | 0.025 | 0.024 | 0.017 |
| (0.126) | (0.100) | (0.107) | (0.090) | (0.076) | (0.089) | (0.046) | (0.046) | (0.047) | |
| Round: | |||||||||
| 2 | 0.133 | 0.133 | 0.133 | 0.063 | 0.063 | 0.063 | 0.067 | 0.067 | 0.067 |
| (0.092) | (0.092) | (0.092) | (0.048) | (0.048) | (0.048) | (0.042) | (0.042) | (0.042) | |
| 3 | 0.150 | 0.150 | 0.150 | 0.138 | 0.138 | 0.138 | 0.083 | 0.083 | 0.083 |
| (0.109) | (0.109) | (0.109) | (0.050) | (0.050) | (0.050) | (0.048) | (0.048) | (0.048) | |
| 4 | 0.183 | 0.183 | 0.183 | 0.050 | 0.050 | 0.050 | 0.117 | 0.117 | 0.117 |
| (0.070) | (0.070) | (0.070) | (0.047) | (0.047) | (0.047) | (0.048) | (0.048) | (0.048) | |
| 5 | 0.200 | 0.200 | 0.200 | 0.200 | 0.200 | 0.200 | 0.100 | 0.100 | 0.100 |
| (0.089) | (0.089) | (0.089) | (0.045) | (0.045) | (0.045) | (0.052) | (0.052) | (0.052) | |
| 6 | 0.267 | 0.267 | 0.267 | 0.150 | 0.150 | 0.150 | 0.067 | 0.067 | 0.067 |
| (0.088) | (0.088) | (0.088) | (0.054) | (0.054) | (0.054) | (0.049) | (0.049) | (0.049) | |
| 7 | 0.217 | 0.217 | 0.217 | 0.150 | 0.150 | 0.150 | 0.017 | 0.017 | 0.017 |
| (0.098) | (0.098) | (0.098) | (0.047) | (0.047) | (0.047) | (0.048) | (0.048) | (0.048) | |
| 8 | 0.233 | 0.233 | 0.233 | 0.200 | 0.200 | 0.200 | 0.067 | 0.067 | 0.067 |
| (0.088) | (0.088) | (0.088) | (0.057) | (0.057) | (0.057) | (0.056) | (0.056) | (0.056) | |
| 9 | 0.200 | 0.200 | 0.200 | 0.188 | 0.188 | 0.188 | 0.083 | 0.083 | 0.083 |
| (0.113) | (0.113) | (0.113) | (0.047) | (0.047) | (0.047) | (0.060) | (0.060) | (0.060) | |
| 10 | 0.300 | 0.300 | 0.300 | 0.175 | 0.175 | 0.175 | 0.067 | 0.067 | 0.067 |
| (0.115) | (0.115) | (0.115) | (0.056) | (0.056) | (0.056) | (0.049) | (0.049) | (0.049) | |
| 0.151 | 0.141 | 0.160 | 0.050 | 0.139 | 0.140 | 0.060 | 0.108 | 0.111 | |
Estimates of linear probability models explaining the likelihood of decision R by player A and decision r by player B. Standard errors (in parantheses) are clustered at the session level in the Human condition (three clusters per game matrix, six in total) and individual level in the Robot condition (40 clusters per game matrix, 80 in total) and computed using the delete-one jackknife procedure. Models 1 and 2 include a single measure of cognitive skills (a dummy set to 1 for a positive CRT score, or Raven's test score), while Model 3 combines both variables. Other independent variables include gender, game matrix and round dummies. The number of observations is N = 600 for Human and N = 800 for Robot conditions.
indicate significance at the 10/5/1% level.
The effect of strategic uncertainty and cognitive skills: evidence from player As' behavior in Human and Robot conditions.
| Constant | 0.277 | 0.592 | 0.330 |
| (0.147) | (0.065) | (0.135) | |
| 1[Robot] | 0.044 | 0.158 | 0.428 |
| (0.195) | (0.090) | (0.155) | |
| 1[CRT>0] | 0.002 | 0.038 | 0.016 |
| (0.262) | (0.066) | (0.188) | |
| 1[Male] | 0.144 | 0.033 | 0.212 |
| (0.145) | (0.063) | (0.179) | |
| 1[Game 2] | 0.034 | −0.245 | −0.176 |
| (0.146) | (0.092) | (0.155) | |
| Round dummies | Yes | Yes | Yes |
| 480 | 610 | 310 | |
| 0.048 | 0.173 | 0.298 | |
Estimates of linear probability models on decision R by player A. Standard errors (in parentheses) are clustered at the session level in the Human condition (three clusters per game matrix, six in total) and individual level in the Robot condition (40 clusters per game matrix, 80 in total) and computed using the delete-one jackknife procedure. Data from Human and Robot conditions are pooled and split into three subsamples based on Raven's test score tertiles. Other independent variables include a dummy set to 1 for a positive CRT score, as well as gender, game matrix and round dummies (omitted from the table).
indicate significance at the 10/5/1% level.