Literature DB >> 27557012

Limits and possibilities of an online game for building adolescents' knowledge of sexuality.

Rebeca Nunes Guedes de Oliveira1, Rafaela Gessner1, Vânia de Souza2, Rosa Maria Godoy Serpa da Fonseca1.   

Abstract

This study looks at the limits and possibilities of an online game designed to build knowledge and awareness in adolescents in the field of affections, sexuality and reproduction. It evaluates the experience of a group of teenagers with a game called Papo Reto ('Straight Talk'), over a period of three months. A total of 23 teenagers aged 15 to 18 took part in the study. The data were collected in two workshops held at a secondary school in the city of São Paulo (São Paulo State), Brazil. The dialogs were recorded and transcribed, and their content analyzed. The results showed a variety of possibilities of the Straight Talk online game for reconstruction of knowledge in the field of sexuality, and for helping the subject perceive and analyze the complexity of reality from a gender point of view. The subjects covered in the game were assessed, as motivating factors for the game and for the interaction. Adjustments were suggested for inclusion of elements to create a more ludic quality, more interaction, in the game.

Mesh:

Year:  2016        PMID: 27557012     DOI: 10.1590/1413-81232015218.04572016

Source DB:  PubMed          Journal:  Cien Saude Colet        ISSN: 1413-8123


  2 in total

1.  Effect of the board game as educational technology on schoolchildren's knowledge on breastfeeding1.

Authors:  Fernanda Demutti Pimpão Martins; Luciana Pedrosa Leal; Francisca Márcia Pereira Linhares; Alessandro Henrique da Silva Santos; Gerlaine de Oliveira Leite; Cleide Maria Pontes
Journal:  Rev Lat Am Enfermagem       Date:  2018-09-03

Review 2.  An Evidence Map on Serious Games in Preventing Sexually Transmitted Infections Among Adolescents: Systematic Review About Outcome Categories Investigated in Primary Studies.

Authors:  Karina Ilskens; Kamil J Wrona; Christoph Dockweiler; Florian Fischer
Journal:  JMIR Serious Games       Date:  2022-02-02       Impact factor: 4.143

  2 in total

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