| Literature DB >> 27549022 |
Haruto Takagishi1, Takayuki Fujii1, Kuniyuki Nishina2, Hiroyuki Okada3.
Abstract
The purpose of this study was to examine whether the tendency to fear negative evaluation moderates the effect of fear emotion on the rejection of unfair offers in the ultimatum game (UG). A photograph of a fearful face or landscape was displayed subliminally (i.e., for 10 ms) before the proposer's offer in the UG was presented to participants. We used the Fear of Negative Evaluation Scale (FNES) to measure participants' anxiety regarding negative evaluations from others. Results showed a significant interaction between FNES and condition (fearful face vs. landscape) in relation to the rejection of an unfair offer. Furthermore, the mean rejection rate of an unfair offer was significantly higher in the fearful face condition relative to that in the landscape condition among participants whose FNES scores were higher than the median; however, this difference was not observed in participants whose FNES scores were lower than the median. These results suggest that fear of negative evaluation moderates the effect of subliminal fear priming on the rejection of unfair offers in the UG, and that negative emotion induced by unconscious stimuli enhances rejection of these unfair offers.Entities:
Year: 2016 PMID: 27549022 PMCID: PMC4993993 DOI: 10.1038/srep31446
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Figure 1Relationship between rejection rate (fearful face condition minus landscape condition) and total Fear of Negative Evaluation Scale score.
Error bars indicate standard errors and the size of the bulb indicates the size of the sample.
Frequency and proportion of proposer’s offer in each condition.
| Proposer’s offer (Proposer : Responder) | |||
|---|---|---|---|
| 500:500 | 800:200 | 900:100 | |
| Fearful face (Male) | 1 (8.3%) | 1 (8.3%) | 1 (8.3%) |
| Fearful face (Female) | 1 (8.3%) | 1 (8.3%) | 1 (8.3%) |
| Landscape | 2 (16.6%) | 2 (16.6%) | 2 (16.6%) |
Figure 2Timeline for each trial in the ultimatum game.
In the proposer’s decision phase, the mask and target images (photographs of a fearful face or landscape) were displayed immediately prior to presentation of the proposer’s offer. In the responder’s decision phase, participants decided whether to accept or reject the offer by pressing a button.