| Literature DB >> 27536258 |
T Sophie Schweizer1, Katja M Schmalenberger1, Tory A Eisenlohr-Moul2, Andreas Mojzisch3, Stefan Kaiser4, Joachim Funke5.
Abstract
Which factors influence a human being's ability to develop new perspectives and be creative? This ability is pivotal for any context in which new cognitions are required, such as innovative endeavors in science and art, or psychotherapeutic settings. In this article, we seek to bring together two research programs investigating the generation of creative options: On the one hand, research on option generation in the decision-making literature and, on the other hand, cognitive and clinical creativity research. Previous decision-making research has largely neglected the topic of generating creative options. Experiments typically provided participants with a clear set of options to choose from, but everyday life situations are less structured and allow countless ways to react. Before choosing an option, agents have to self-generate a set of options to choose from. Such option generation processes have only recently moved to the center of attention. The present study examines the creative quality of self-generated options in daily life situations. A student sample (N = 48) generated options for action in 70 briefly described everyday life scenarios. We rated the quality of the options on three dimensions of creativity- originality, feasibility, and divergence -and linked these qualities to option generation fluency (speed and number of generated options), situational features like the familiarity and the affective valence of the situation in which the options were generated, and trait measures of cognitive performance. We found that when situations were familiar to the participant, greater negative affective valence of the situation was associated with more originality and divergence of generated options. We also found that a higher option generation fluency was associated with a greater maximal originality of options. We complete our article with a joint research agenda for researchers in the decision-making field focusing on option generation and, on the other hand, researchers working on the cognitive and clinical aspects of creativity.Entities:
Keywords: affect; creative cognition; creativity; decision-making; long-term memory; option generation; psychopathology
Year: 2016 PMID: 27536258 PMCID: PMC4971016 DOI: 10.3389/fpsyg.2016.01132
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Between-person correlations among person means, null model intercepts, and intraclass correlations for option quality (divergence, originality, and feasibility) and option generation fluency (number of generated options and generation onset time in seconds).
| Variable | NMI ( | ICC | |||||||
|---|---|---|---|---|---|---|---|---|---|
| 1. Self-rated | 5.29 (0.12) | 0.069 | |||||||
| 2. Self-rated | -0.01 | 4.19 (0.10) | 0.034 | ||||||
| 3. | 0.23 | -0.14 | 2.81 (0.04) | 0.062 | |||||
| 4. | 0.19 | -0.14 | 0.51∗∗ | 1.61 (0.03) | 0.084 | ||||
| 5. Maximum originality of options | -0.10 | -0.14 | - | - | |||||
| 6. | -0.03 | -0.13 | -0.30 | 3.97 (0.01) | 0.015 | ||||
| 7. Number of options | -0.02 | 0.12 | 0.11 | 2.94 (0.11) | 0.44 | ||||
| 8. Generation onset time | 0.07 | 0.16 | -0.13 | 0.17 | 1.74 (0.89) | 0.32 |
Multilevel models: creative quality and option generation fluency in a given situation as a function of the participants’ PERSON-centered (CWP) familiarity and valence ratings for that situation.
| Situation-level outcome | ||||||||||
| Situation-level predictors | Divergence | Originality | Feasibility | Number of options | Generation onset time | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| γ | Γ | γ | γ | γ | ||||||
| Intercept | 2.81 | 0.045 | 1.61 | 0.031 | 3.97 | 0.015 | 2.94 | 0.11 | 1.74 | 0.089 |
| FamiliarityCWP | 0.032 | 0.020 | -0.041∗∗ | 0.012 | 0.010 | 0.014 | -0.006 | 0.015 | ||
| ValenceCWP | -0.050 | 0.020 | - | 0.011 | 0.011 | 0.005 | -0.007 | 0.015 | ||
| FamiliarityCWP × ValenceCWP | 0.009 | - | 0.002 | - | 0.006 | 0.006 | 0.013 | 0.024 | 0.011 | |
Overview of the intercorrelations between generation fluency and creative quality of the options, familiarity and valence of the situation, and performances in the cognitive test battery.
| Mean self-rated familiarity | Mean self-rated pleasantness | Mean divergence of options | Mean originality of options | Maximum originality of options | Mean feasibility of options | Mean number of options | Mean generation onset time | |
|---|---|---|---|---|---|---|---|---|
| RAT correct answers | 0.00 | -0.31 | 0.17 | 0.06 | 0.04 | -0.03 | -0.07 | -0.23 |
| Number of product labels | 0.14 | 0.00 | 0.19 | 0.10 | -0.12 | -0.11 | -0.11 | |
| Letter fluency with one letter | -0.07 | 0.02 | 0.13 | -0.24 | 0.10 | 0.05 | 0.24 | -0.27 |
| Letter fluency with two letters | 0.03 | -0.19 | 0.26 | 0.00 | 0.10 | -0.11 | ||
| Cost of change in letter fluency | -0.14 | 0.24 | -0.12 | 0.04 | 0.20 | 0.00 | 0.00 | |
| Category fluency with one category | -0.03 | 0.16 | 0.11 | -0.02 | 0.32 | -0.23 | -0.19 | |
| Category fluency with two categories | -0.07 | 0.20 | 0.19 | -0.09 | 0.23 | -0.10 | -0.19 | |
| Cost of change in category fluency | 0.04 | 0.06 | 0.00 | 0.04 | 0.29 | -0.21 | 0.19 | -0.01 |
| Cost of numerical set shifting | -0.02 | -0.24 | -0.27 | -0.13 | -0.10 | 0.09 | -0.16 | 0.13 |
| LTM performance after interference | -0.04 | 0.16 | 0.12 | 0.10 | 0.25 | -0.10 | -0.17 | |
| LTM performance after delay | -0.02 | 0.05 | 0.07 | 0.04 | 0.17 | -0.05 | -0.14 | |
| LTM loss through interference | 0.00 | -0.09 | -0.25 | -0.25 | -0.31 | 0.20 | 0.23 | |
| LTM loss through delay | -0.03 | 0.07 | -0.18 | -0.15 | -0.17 | 0.13 | 0.19 |