| Literature DB >> 27503215 |
Mónica S Cameirão1,2, Ana Lúcia Faria3,4, Teresa Paulino3, Júlio Alves5,3, Sergi Bermúdez I Badia5,3.
Abstract
BACKGROUND: Virtual Reality (VR) based methods for stroke rehabilitation have mainly focused on motor rehabilitation, but there is increasing interest in integrating motor and cognitive training to increase similarity to real-world settings. Unfortunately, more research is needed for the definition of which type of content should be used in the design of these tools. One possibility is the use of emotional stimuli, which are known to enhance attentional processes. According to the Socioemotional Selectivity Theory, as people age, the emotional salience arises for positive and neutral, but not for negative stimuli.Entities:
Keywords: Cognitive and motor rehabilitation; Emotional stimuli; Eye tracking; Stroke; Valence; Virtual Reality
Mesh:
Year: 2016 PMID: 27503215 PMCID: PMC4977712 DOI: 10.1186/s12984-016-0175-0
Source DB: PubMed Journal: J Neuroeng Rehabil ISSN: 1743-0003 Impact factor: 4.262
Fig. 1Experimental setup. The setup includes an eye-tracker, hand tracker and a virtual environment displayed on a high-resolution display monitor. Patients interact with the system through arm movements on a flat surface
Fig. 2Experimental protocol. The protocol consisted of the performance of a cognitive-motor VR task, followed by an assessment and a recall test
Demographics and clinical profile of the participants
| ID | Sex (M/F) | Age | Months post stroke | Stroke side (L/R/C) | MoCA (Max = 30) | LB (I/N) | TP (Max = 100) | SIS strength (Max = 100) | SIS hand (Max = 100) | SIS communication (Max = 100) | SIS memory (Max = 100) | SIS recovery (Max = 100) | GDS-30 (Max = 30) |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| P1 | F | 55 | 2 | R | 22 | N | 100 | 56.3 | 40 | 100.0 | 92.9 | 50 | 3 |
| P2 | F | 41 | 36 | L | 24 | N | 90 | 50.0 | 0 | 82.1 | 82.1 | 65 | 9 |
| P3 | F | 74 | 5 | L | 15 | N | 60 | 62.5 | 60 | 82.1 | 67.9 | 70 | 10 |
| P4 | F | 47 | 3 | L | 9 | N | 10 | 68.8 | 40 | 92.9 | 75.0 | 70 | 15 |
| P5 | M | 55 | 11 | L | 13 | N | 60 | 68.8 | 70 | 92.9 | 71.4 | 70 | 5 |
| P6 | F | 50 | 42 | L | 8 | N | 30 | 56.3 | 5 | 21.4 | 100.0 | 80 | 4 |
| P7 | M | 61 | 53 | L | 16 | N | 20 | 31.3 | 0 | 60.7 | 78.6 | 70 | 3 |
| P8 | F | 47 | 1 | C | 25 | N | 100 | 100.0 | 100 | 96.4 | 89.3 | 90 | 5 |
| P9 | M | 59 | 1 | L | 25 | N | 80 | 18.8 | 75 | 100.0 | 85.7 | 6 | 11 |
| P10 | F | 53 | 12 | L | 17 | N | 30 | 50.0 | 20 | 57.1 | 60.7 | 40 | 23 |
| N = 10 | 3/7 | 54.2 ± 9.2 | 16.6 ± 19.5 | 8/1/1 | 17.4 ± 6.4 | 0/10 | 58.0 ± 33.9 | 56.3 ± 22.0 | 41.0 ± 34.9 | 78.6 ± 25.2 | 80.4 ± 12.1 | 61.1 ± 23.9 | 8.8 ± 6.4 |
The table shows sex with M male and F female; stroke side with L left, R right and C cerebellum; and the results on the LB test with I impaired and N normal. The descriptive statistics show the mean and the standard deviation
Fig. 3Performance in VR and recall tasks. Performance versus emotional content of visual stimuli in terms of (a) percentage of correct answers in the VR task, and (b) percentage of false positive memories in the memory recall task. * indicates p < 0.05/2
Fig. 4Eye gaze for all trials (correct and incorrect). Event density maps for fixations, saccades and smooth pursuit depending on the emotional valence of the stimulus. Map center position indicates the position of the target stimulus on the computer screen
Median and (IQR) of eye tracking metrics for neutral, positive and negative valence
| All trials | Correct trials | Incorrect trials | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Neutral | Positive | Negative | p | Neutral | Positive | Negative | p | Neutral | Positive | Negative | p | |
| Fixation count | 3.1 (1.0) | 3.3 (1.6) | 2.8 (1.4) | 0.8357 | 1.9 (0.8) | 1.8 (0.6) | 1.5 (1.0) | 0.3320 | 1.2 (1.0) | 2.0 (1.6) | 1.1 (1.0) | 0.0705 |
| Fixation duration (ms) | 70.0 (45.0) | 94.3 (48.2) | 83.0 (36.2) | 0.7408 | 50.4 (18.3) | 47.2 (17.1) | 56.3 (22.7) | 0.9048 | 33.4 (13.2) | 40.4 (23.3) | 57.9 (21.8) | 0.0536 |
| Saccade count | 27.4 (26.8) | 22.1 (14.1) | 27.1 (25.8) |
| 26.9 (23.7) | 22.1 (11.6) | 23.9 (13.2) | 0.1319 | 46.3 (33.8) | 40.4 (25.5) | 42.6 (13.6) |
|
| Saccade duration (ms) | 357.6 (35.3) | 388.1 (107.7) | 352.7 (59.5) | 0.1225 | 358.6 (45.3) | 394.1 (94.3) | 352.9 (60.6) | 0.1225 | 345.2 (23.4) | 353.4 (44.0) | 323.8 (46.4) | 1.0000 |
| Smooth pursuit count | 29.3 (27.2) | 24.5 (12.3) | 27.7 (26.0) |
| 29.0 (25.1) | 23.7 (10.2) | 25.1 (14.8) | 0.1225 | 47.3 (32.7) | 38.8 (24.4) | 43.5 (16.1) | 0.0622 |
| Smooth pursuit duration (ms) | 274.4 (33.1) | 303.2 (59.1) | 269.1 (43.4) | 0.2725 | 274.3 (36.8) | 308.8 (57.7) | 275.4 (53.6) | 0.3012 | 267.5 (29.6) | 263.4 (107.6) | 251.6 (35.7) | 0.6514 |
| Trajectory length (px) | 273.3 (49.6) | 263.4 (58.1) | 265.8 (41.1) | 0.6703 | 255.5 (63.8) | 263.2 (56.7) | 259.3 (25.3) | 0.6703 | 372.8 (63.8) | 237.4 (183.3) | 303.3 (70.8) |
|
| Trajectory Std (px) | 162.4 (30.2) | 148.9 (29.0) | 149.7 (29.5) | 0.4066 | 152.6 (28.4) | 152.8 (26.8) | 149.5 (51.2) | 0.9048 | 204.6 (23.8) | 185.1 (79.6) | 142.6 (58.6) |
|
The p values are the probability values in the Friedman test. Bold indicates significant differences
Fig. 5Effect of valence on saccades and smooth pursuit. a saccades count. b smooth pursuit count. * indicates p < 0.05/3
Fig. 6Eye gaze for correct and incorrect trials. Event density maps for fixations, saccades and smooth pursuit depending on the correctness of the choice. Map center position indicates the position of the target stimulus on the computer screen
Fig. 7Effect of valence on eye tracking metrics for incorrect trials. a saccades count. b trajectory length. c dispersion. * indicates p < 0.05/3
Analysis of correlations between scores in cognitive domains and performance in the VR and recall tasks
| VR task performance | Recall performance | Recall errors | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Abstract | Neutral | Positive | Negative | Neutral | Positive | Negative | Neutral | Positive | Negative | |
| MoCA - Total | 0.64* | ns | ns | 0.76* | 0.63* | ns | ns | ns | ns | ns |
| MoCA - Exec Funct | ns | ns | ns | 0.75* | ns | ns | ns | ns | −0.66* | ns |
| MoCA - Naming | 0.65* | ns | ns | 0.64* | ns | ns | ns | ns | ns | ns |
| MoCA - Attention | ns | ns | ns | 0.77* | ns | ns | ns | ns | ns | ns |
| MoCA - Language | ns | ns | ns | ns | ns | ns | ns | ns | ns | ns |
| MoCA - Reasoning | ns | ns | ns | ns | ns | ns | ns | ns | ns | ns |
| MoCA - Memory | 0.79** | ns | 0.82** | ns | 0.82** | ns | 0.68* | ns | ns | −0.64* |
| MoCA - Orientation | ns | ns | ns | 0.66* | ns | ns | ns | ns | ns | ns |
| GDS-30 | ns | ns | −0.65* | ns | −0.78** | ns | −0.68* | 0.86** | ns | ns |
Correlation coefficients for two-tailed tests. *p < 0.05, **p < 0.01. ns: non-significant correlation