Literature DB >> 27496157

Learning game for training child bicyclists' situation awareness.

Esko Lehtonen1, Heidi Sahlberg2, Emilia Rovamo2, Heikki Summala2.   

Abstract

Encouraging more children to bicycle would produce both environmental and health benefits, but bicycling accidents are a major source of injuries and fatalities among children. One reason for this may be children's less developed hazard perception skills. We assume that children's situation awareness could be trained with a computer based learning game, which should also improve their hazard perception skills. In this paper, we present a prototype for such a game and pilot it with 8-9year old children. The game consisted of videos filmed from a bicyclist's perspective. Using a touchscreen, the player's task was to point out targets early enough to gain points. The targets were either overt (other visible road users on a potentially conflicting course) or covert (occlusions, i.e. locations where other road users could suddenly emerge). If a target was missed or identified too late, the video was paused and feedback was given. The game was tested with 49 children from the 2nd grade of primary school (aged 8-9). 31 young adults (aged 22-34) played the game for comparison. The effect of the game on situation awareness was assessed with situation awareness tests in a crossover design. Similar videos were used in the tests as in the game, but instead of pointing out the targets while watching, the video was suddenly masked and participants were asked to locate all targets which had been present just before the masking, choosing among several possible locations. Their performance was analyzed using Signal Detection Theory and answer latencies. The game decreased answer latency and marginally changed response bias in a less conservative direction for both children and adults, but it did not significantly increase sensitivity for targets. Adults performed better in the tests and in the game, and it was possible to satisfactorily predict group membership based on the scores. Children found it especially difficult to find covert targets. Overall, the described version of the learning game cannot be regarded as an effective tool for situation awareness/hazard perception training, but ways to improve the game are discussed.
Copyright © 2016 Elsevier Ltd. All rights reserved.

Entities:  

Keywords:  Anticipation; Children; Hazard perception; Serious game; Situation awareness

Mesh:

Year:  2016        PMID: 27496157     DOI: 10.1016/j.aap.2016.07.036

Source DB:  PubMed          Journal:  Accid Anal Prev        ISSN: 0001-4575


  3 in total

1.  Game-based situation awareness training for child and adult cyclists.

Authors:  Esko Lehtonen; Jasmiina Airaksinen; Kaisa Kanerva; Anna Rissanen; Riikka Ränninranta; Veera Åberg
Journal:  R Soc Open Sci       Date:  2017-03-22       Impact factor: 2.963

2.  Child and adolescent bicycling injuries involving motor vehicle collisions.

Authors:  Tona M Pitt; Alberto Nettel-Aguirre; Gavin R McCormack; Andrew W Howard; Camilla Piatkowski; Brian H Rowe; Brent E Hagel
Journal:  Inj Epidemiol       Date:  2019-03-04

3.  The influence of user interface design on task performance and situation awareness in a 3-player diner's dilemma game.

Authors:  Tingwei Jiang; Huicong Fang
Journal:  PLoS One       Date:  2020-03-17       Impact factor: 3.240

  3 in total

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