| Literature DB >> 27496020 |
Dot Dumuid1, Timothy S Olds2, Lucy K Lewis2,3, Carol Maher2.
Abstract
BACKGROUND: Activity behaviours (physical activity, sedentary time and screen time) have been linked to health outcomes in childhood. Furthermore, socioeconomic disparities have been observed in both children's activity behaviours and health outcomes. Children's physical home environments may play a role in these relationships. This study aimed to examine the associations and interactions between children's physical home environment, socioeconomic status and moderate-to-vigorous physical activity, sedentary time and screen time.Entities:
Keywords: Home equipment; MVPA; Screen time; Sedentary; Socioeconomic
Mesh:
Year: 2016 PMID: 27496020 PMCID: PMC4975892 DOI: 10.1186/s12889-016-3419-9
Source DB: PubMed Journal: BMC Public Health ISSN: 1471-2458 Impact factor: 3.295
Sociodemographic and behavioural characteristics of participants
| Characteristic |
| |
|---|---|---|
| Gender, | 193 (45 % boys) | |
| Age, years (SD) | 10.3 (0.5) | |
| Parents in household, | ≤1 | 74 (17) |
| 2 | 353 (83) | |
| Number of siblings, | 0 | 30 (7) |
| 1 | 195 (46) | |
| 2 | 119 (28) | |
| ≥3 | 83 (19) | |
| Highest parental education, | ≤ High school | 79 (19) |
| Diploma | 162 (38) | |
| Bachelor | 105 (25) | |
| Graduate/professional degree | 81 (19) | |
| Household Annual Incomea, | < AUD50,000 | 86 (20) |
| AUD50,000-89,999 | 138 (32) | |
| AUD90,000- 139,999 | 109 (26) | |
| AUD140,000+ | 94 (22) | |
| Active play equipment score, mean (SD) | 6.0 (1.5) | |
| Sedentary electronic equipment score, mean (SD) | 2.4 (1.2) | |
| Daily MVPA index, mean min (SD) | 65.3 (23) | |
| Daily sedentary time index, mean min (SD) | 476 (60) | |
| Daily screen time index, min (SD) | 169 (105) | |
MVPA Moderate to vigorous physical activity
aAt the time of data collection, 1AUD was equal to approximately 0.95USD
Difference in home equipment access across income and education bands
| Household income | Highest parental education | |||||||
|---|---|---|---|---|---|---|---|---|
| <AUD50,000 Reference | AUD50,000-89,999 | AUD90,000-139,999 | AUD140,000+ | ≤ High School Reference | Trade or diploma | Bachelor degree | Graduate/ Professional degree | |
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| Active play equipment (% yes) | ||||||||
| Bike | 84 | 93* | 92 | 96* | 91 | 93 | 92 | 89 |
| Basketball hoop | 55 | 61 | 72 | 81* | 57 | 69 | 69 | 69 |
| Active video game | 76 | 79 | 83 | 86 | 80 | 88 | 77 | 74 |
| Sports equipment (e.g. ball, bat) | 94 | 96 | 98 | 100 | 92 | 98 | 100 | 98 |
| Swimming pool | 35 | 45 | 44 | 51 | 34 | 50* | 44 | 42 |
| Skateboard, etc. | 81 | 90* | 88 | 90* | 91 | 90 | 86 | 83 |
| Skipping rope | 73 | 75 | 72 | 66 | 68 | 74 | 73 | 68 |
| Fixed play equipment | 55 | 58 | 60 | 51 | 57 | 59 | 51 | 56 |
| Total active play equipment score Mean (SD) | 5.5 (1.7) | 6.0 (1.5) | 6.1 (1.5) | 6.2 (1.2)* | 5.7 (1.6) | 6.2 (1.4) | 5.9 (1.4) | 5.8 (1.8) |
| Sedentary electronic equipment (% yes) | ||||||||
| TV in bedroom | 48 | 38 | 27* | 16* | 53 | 38* | 17* | 19* |
| Computer in bedroom | 12 | 20 | 19 | 14 | 18 | 15 | 16 | 19 |
| Video game in bedroom | 14 | 20 | 14 | 11 | 23 | 19 | 10* | 7* |
| Own cell phone | 26 | 25 | 15 | 16 | 29 | 23 | 14* | 14* |
| Own handheld video game | 77 | 79 | 78 | 69 | 86 | 78 | 73 | 65* |
| Own music device | 71 | 80* | 89* | 87* | 80 | 85 | 85 | 75* |
| Total sedentary electronic equipment score Mean (SD) | 2.5 (1.2) | 2.6 (1.3) | 2.4 (1.3) | 2.1 (1.2) | 2.9 (1.1) | 2.6 (1.3)* | 2.2 (1.2)* | 2.0 (1.1)* |
*denotes significant difference (p < 0.05) from the reference category. All analyses are adjusted for child’s gender, number of siblings and number of parents
Difference in MVPA, sedentary time and screen time across home access to equipment
| MVPA (mean, min/day) | Sedentary time (mean, min/day) | Screen time (mean, min/day) | |||||||
|---|---|---|---|---|---|---|---|---|---|
| No | Yes |
| No | Yes |
| No | Yes |
| |
| Active play equipment | |||||||||
| Bike | 54 | 66 | <0.01* | ||||||
| Basketball hoop | 64 | 66 | 0.06 | ||||||
| Active video game | 63 | 66 | 0.32 | ||||||
| Sports equipment (e.g. ball, bat) | 55 | 66 | 0.33 | ||||||
| Swimming pool | 64 | 67 | 0.20 | ||||||
| Roller skates, etc. | 62 | 66 | 0.51 | ||||||
| Skipping rope | 67 | 64 | 0.59 | ||||||
| Fixed play equipment | 66 | 65 | 0.67 | ||||||
| Total active play equipment score, standardised beta ( | 0.10 |
| |||||||
| Sedentary electronic equipment | |||||||||
| TV in bedroom | 476 | 476 | 0.80 | 160 | 187 | <0.01* | |||
| Computer in bedroom | 475 | 481 | 0.37 | 168 | 170 | 0.98 | |||
| Video game in bedroom | 475 | 484 | 0.03* | 162 | 204 | <0.01* | |||
| Own cell phone | 477 | 475 | 0.85 | 161 | 196 | <0.01* | |||
| Own handheld video game | 485 | 474 | 0.10 | 146 | 176 | 0.04* | |||
| Own music device | 479 | 476 | 0.30 | 155 | 171 | 0.04* | |||
| Total sedentary electronic equipment score, standardized beta | 0.00 |
| 0.02 |
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Models are adjusted for child’s gender, number of parents and number of siblings. * denotes statistically significant values