| Literature DB >> 27487194 |
Hiromu Ito1,2, Yuki Katsumata3, Eisuke Hasegawa4, Jin Yoshimura2,3,5,6.
Abstract
In game theory, there are two social interpretations of rewards (payoffs) for decision-making strategies: (1) the interpretation based on the utility criterion derived from expected utility theory and (2) the interpretation based on the quantitative criterion (amount of gain) derived from validity in the empirical context. A dynamic decision theory has recently been developed in which dynamic utility is a conditional (state) variable that is a function of the current wealth of a decision maker. We applied dynamic utility to the equal division in dove-dove contests in the hawk-dove game. Our results indicate that under the utility criterion, the half-share of utility becomes proportional to a player's current wealth. Our results are consistent with studies of the sense of fairness in animals, which indicate that the quantitative criterion has greater validity than the utility criterion. We also find that traditional analyses of repeated games must be reevaluated.Entities:
Mesh:
Year: 2016 PMID: 27487194 PMCID: PMC4972255 DOI: 10.1371/journal.pone.0159670
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Fig 1The halving of the victory reward based on the utility and quantitative criteria in the hawk-dove game.
(a) Payoff matrix of the hawk-dove game, where V and C are the victory reward and fighting cost, respectively. (b, c, d) The halving outcomes of victory rewards (V) by two players adopting the dove strategy in which the current wealth of player 1 (rich dove; RD) and player 2 (poor dove; PD), w1 and w2, are w1 = 10 and w2 = 5. (b) The utility criterion in which V = 2 (utility) is divided by half, such that u1 = u2 = 1. The amount gained by each player is proportional to the player’s current wealth, such that . The total amount, G, of victory reward, V, varies based on the sum of the current wealth of both players, such that G = (w1 + w2)(e– 1). (c) The utility criterion in which the amount of reward G is set constant (G = $2). The gains of the players depend on the proportion of players’ current wealth, such that g1 = {w1/(w1 + w2)}G. The utilities of the two players are equal, but the amounts of gains differ based on the ratio of current wealth, as in (b). (d) The quantitative criterion in which V = G = 2 dollars. The utility of players depends on the current wealth of players, such that u = log {(g + w)/w}.
Comparison of variables among three cases.
| case | Criterion | Utility | Gain | Total gain G | |
|---|---|---|---|---|---|
| 1 | utility | variable | (b) | ||
| 2 | utility | constant | (c) | ||
| 3 | quantitative | constant | (d) |
Fig 2Comparison between the utility criterion and quantitative criterion.
(a, b, c) The relationship between the gain and current wealth under the utility criterion (case 1, when u1 = u2 = 1). (d, e, f) The relationship between the utility and current wealth under the quantitative criterion (case 3). (a) The gain versus utility for both players, such that . Δg indicates the difference in g between the two players. (b) The difference in gain Δg (= |g1 –g2|) versus the difference in current wealth Δw (= |w1 –w2|). (c) Phase plane of Δg against w1 and w2. The dashed line indicate Δg = 0. (d) The utility versus both players’ gain, such that u = log{(g + w)/w}. Δu indicates the difference in u between the two players. (e) The difference in utility Δu (= |u1 –u2|) versus the difference in growth rate Δr (= r1/r2). (f) Phase plane of Δu versus w1 and w2. The dashed line indicates Δu = 0.