| Literature DB >> 27467313 |
Stacey Brull, Susan Finlayson.
Abstract
Gamification is being used in the business industry as a way to engage employees into achieving organizational goals, as well as incentivize customers to use their products. More recently, gamification has become a powerful instructional method in K-12 education, as well as top colleges and universities. Health care is still in the early stages of embracing gamification in education; however, some of this may be due to a knowledge deficit related to what gamification is and how it could be applied in the health care setting. This article describes the theory, components, applications, and benefits of gamification for educators who are interested in embarking on a new and innovative way of teaching. J Contin Educ Nurs. 2016;47(8):372-375. Copyright 2016, SLACK Incorporated.Mesh:
Year: 2016 PMID: 27467313 DOI: 10.3928/00220124-20160715-09
Source DB: PubMed Journal: J Contin Educ Nurs ISSN: 0022-0124 Impact factor: 1.224