Literature DB >> 27461596

Electronic game: A key effective technology to promote behavioral change in cancer patients.

Reza Safdari1, Marjan Ghazisaeidi1, Azadeh Goodini1, Mahboobeh Mirzaee1, Jebraeil Farzi2.   

Abstract

Cancer diagnosis is a very unpleasant and unbelievable experience. Appropriate management and treatment of these diseases require a high degree of patient engagement. Interactive health electronic games are engaging, fun, challenging, and experiential and have the potential to change the attitude and behavior, which can improve the player's health. The use of these digital tools, as one of the most attractive and entertaining modern technologies, canem power patients, provide suitable palliative care, promote health behavior change strategies, increase patient engagement, enhance healthy lifestyle habits, improve self.management, and finally improve the quality of life of the patients. Finally, the aim of this article was to describe electronic games and their effects on the promotion of behavior change in cancer patients. In addition, this article describes categories, characteristic features, and benefits of this digital media in the lifestyle modification of cancer patients.

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Year:  2016        PMID: 27461596     DOI: 10.4103/0973-1482.154939

Source DB:  PubMed          Journal:  J Cancer Res Ther        ISSN: 1998-4138            Impact factor:   1.805


  2 in total

1.  "Teachable Moment": Effects of an Educational Program on Knowledge and Quality of Life of Korean Breast Cancer Survivors.

Authors:  Jaekyung Cheon; Yunsuk Choi; Jin Sung Kim; Byung Kyun Ko; Chung Reen Kim; Ju Hee Kim; Su-Jin Koh
Journal:  J Cancer Educ       Date:  2020-10-06       Impact factor: 1.771

Review 2.  Digital games as an effective approach for cancer management: Opportunities and challenges.

Authors:  Marjan Ghazisaeidi; Reza Safdari; Azadeh Goodini; Mahboobeh Mirzaiee; Jebraeil Farzi
Journal:  J Educ Health Promot       Date:  2017-05-05
  2 in total

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