Literature DB >> 27428033

Validation of the Internet Gaming Disorder Questionnaire in a Sample of Adult German-Speaking Internet Gamers.

Franziska Jeromin1, Winfried Rief1, Antonia Barke1.   

Abstract

With the inclusion of Internet Gaming Disorder (IGD) in the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders comes the need for a reliable and valid questionnaire to assess the diagnosis. The Internet Gaming Disorder Questionnaire (IGDQ) is a short tool that measures IGD. Our study aimed at investigating its psychometric properties in a sample of German gamers. Eight hundred ninety-four Internet game players (mean age: 26.5 ± 8.5 years, range: 18-75 years, 87.36% male) completed an online version of the IGDQ and the Compulsive Internet Use Scale (CIUS) and provided information on their Internet and gaming use. Item and reliability analyses were computed. To investigate the component structure, the sample was randomly divided into two subsamples. A maximum likelihood factor analysis was conducted for one subsample and a confirmatory factor analysis (CFA) for the other subsample. The IGDQ had a Cronbach's alpha of 0.70. The IGDQ score correlated with the CIUS score (r = 0.59) and the time spent playing (r = 0.24). The maximum likelihood factor analysis extracted one component, explaining 30.26% of the variance, which was confirmed by the CFA. The correlation of the IGDQ score with the CIUS score is a first indicator that the IGDQ allows for valid interpretations. In all, 7.94% of the gamers met the criteria for IGD.

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Year:  2016        PMID: 27428033     DOI: 10.1089/cyber.2016.0168

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  7 in total

1.  Development and Validation of a Short-Form Internet Overuse Screening Questionnaire for Adults.

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Review 2.  From screen time to the digital level of analysis: a scoping review of measures for digital media use in children and adolescents.

Authors:  Dillon Thomas Browne; Shealyn S May; Laura Colucci; Pamela Hurst-Della Pietra; Dimitri Christakis; Tracy Asamoah; Lauren Hale; Katia Delrahim-Howlett; Jennifer A Emond; Alexander G Fiks; Sheri Madigan; Greg Perlman; Hans-Jürgen Rumpf; Darcy Thompson; Stephen Uzzo; Jackie Stapleton; Ross Neville; Heather Prime
Journal:  BMJ Open       Date:  2021-05-19       Impact factor: 2.692

3.  Using two web-based addiction Stroops to measure the attentional bias in adults with Internet Gaming Disorder.

Authors:  Franziska Jeromin; Winfrief Rief; Antonia Barke
Journal:  J Behav Addict       Date:  2016-10-25       Impact factor: 6.756

4.  A psychometric approach to assessments of problematic use of online pornography and social networking sites based on the conceptualizations of internet gaming disorder.

Authors:  Manuel Mennig; Sophia Tennie; Antonia Barke
Journal:  BMC Psychiatry       Date:  2020-06-19       Impact factor: 3.630

5.  Escapism-Based Motivation Affected the Psychological Performances of High-Risk Internet Gaming Disorder Individuals.

Authors:  Shuai Wang; Jialing Li; Siyu Wang; Can Mi; Wei Wang; Zhengjia Xu; Wenjing Xiong; Longxing Tang; Yanzhang Li
Journal:  Front Psychiatry       Date:  2022-03-14       Impact factor: 4.157

6.  Abnormal psychological performance as potential marker for high risk of internet gaming disorder: An eye-tracking study and support vector machine analysis.

Authors:  Shuai Wang; Jialing Li; Siyu Wang; Wei Wang; Can Mi; Wenjing Xiong; Zhengjia Xu; Longxing Tang; Yanzhang Li
Journal:  Front Psychol       Date:  2022-09-16

7.  Avatar identification and problematic gaming: The role of self-concept clarity.

Authors:  Raquel Green; Paul H Delfabbro; Daniel L King
Journal:  Addict Behav       Date:  2020-10-07       Impact factor: 3.913

  7 in total

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