BACKGROUND: Replacing sedentary time with physical activity through new generation exergames (eg, XBOX Kinect) is a potential intervention strategy. The study's purpose was to compare youth energy expenditure while playing different exergames in single- vs. multiplayer mode. METHODS: Participants (26 male, 14 female) were 10 to 13 years old. They wore a portable metabolic analyzer while playing 4 XBOX Kinect games for 15 minutes each (2 single-, 2 multiplayer). Repeated-measures ANOVA (with Bonferroni correction) was used to examine player mode differences, controlling for age group, sex, weight status, and game. RESULTS: There was a significant difference in energy expenditure between single player (mean = 15.4 ml/kg/min, SD = 4.5) and multiplayer mode (mean = 16.8 ml/kg/min, SD = 4.7). Overweight and obese participants (mean = 13.7 ml/kg/min, SD = 4.2) expended less energy than normal weight (mean = 17.8 ml/kg/min, SD = 4.5) during multiplayer mode (d = 0.93). CONCLUSION: Player mode, along with personal factors such as weight status, may be important to consider in energy expenditure during exergames.
BACKGROUND: Replacing sedentary time with physical activity through new generation exergames (eg, XBOX Kinect) is a potential intervention strategy. The study's purpose was to compare youth energy expenditure while playing different exergames in single- vs. multiplayer mode. METHODS:Participants (26 male, 14 female) were 10 to 13 years old. They wore a portable metabolic analyzer while playing 4 XBOX Kinect games for 15 minutes each (2 single-, 2 multiplayer). Repeated-measures ANOVA (with Bonferroni correction) was used to examine player mode differences, controlling for age group, sex, weight status, and game. RESULTS: There was a significant difference in energy expenditure between single player (mean = 15.4 ml/kg/min, SD = 4.5) and multiplayer mode (mean = 16.8 ml/kg/min, SD = 4.7). Overweight and obeseparticipants (mean = 13.7 ml/kg/min, SD = 4.2) expended less energy than normal weight (mean = 17.8 ml/kg/min, SD = 4.5) during multiplayer mode (d = 0.93). CONCLUSION: Player mode, along with personal factors such as weight status, may be important to consider in energy expenditure during exergames.
Authors: Nancy F Butte; Kathleen B Watson; Kate Ridley; Issa F Zakeri; Robert G McMurray; Karin A Pfeiffer; Scott E Crouter; Stephen D Herrmann; David R Bassett; Alexander Long; Zekarias Berhane; Stewart G Trost; Barbara E Ainsworth; David Berrigan; Janet E Fulton Journal: Med Sci Sports Exerc Date: 2018-02 Impact factor: 5.411
Authors: Cristina Comeras-Chueca; Lorena Villalba-Heredia; Marcos Pérez-Llera; Gabriel Lozano-Berges; Jorge Marín-Puyalto; Germán Vicente-Rodríguez; Ángel Matute-Llorente; José A Casajús; Alejandro González-Agüero Journal: Int J Environ Res Public Health Date: 2020-09-15 Impact factor: 3.390
Authors: Ricardo B Viana; Rodrigo L Vancini; Carlos A Vieira; Paulo Gentil; Mário H Campos; Marilia S Andrade; Claudio Andre B de Lira Journal: PeerJ Date: 2018-08-30 Impact factor: 2.984