| Literature DB >> 27378959 |
Wally Smith1, Frank Dignum2, Liz Sonenberg1.
Abstract
Psychologists and cognitive scientists have long drawn insights and evidence from stage magic about human perceptual and attentional errors. We present a complementary analysis of conjuring tricks that seeks to understand the experience of impossibility that they produce. Our account is first motivated by insights about the constructional aspects of conjuring drawn from magicians' instructional texts. A view is then presented of the logical nature of impossibility as an unresolvable contradiction between a perception-supported belief about a situation and a memory-supported expectation. We argue that this condition of impossibility is constructed not simply through misperceptions and misattentions, but rather it is an outcome of a trick's whole structure of events. This structure is conceptualized as two parallel event sequences: an effect sequence that the spectator is intended to believe; and a method sequence that the magician understands as happening. We illustrate the value of this approach through an analysis of a simple close-up trick, Martin Gardner's Turnabout. A formalism called propositional dynamic logic is used to describe some of its logical aspects. This elucidates the nature and importance of the relationship between a trick's effect sequence and its method sequence, characterized by the careful arrangement of four evidence relationships: similarity, perceptual equivalence, structural equivalence, and congruence. The analysis further identifies two characteristics of magical apparatus that enable the construction of apparent impossibility: substitutable elements and stable occlusion.Entities:
Keywords: conjuring; impossibility; propositional logic; stage magic
Year: 2016 PMID: 27378959 PMCID: PMC4906630 DOI: 10.3389/fpsyg.2016.00748
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1A general model of a simple trick's event structure showing two parallel event sequences: an effect event sequence, that is believed to have occurred by the spectator, and a method event sequence, understood by the magician to have occurred. The figure illustrates the particular case of there being six discrete time episodes, while in general there could any number greater than one. Impossibility is experienced at the end of the trick when three final states are distinguished: an expected state (supported by memory of the event history) which is in contradiction with a believed state (supported by current perception) and a method state of how the magician understands the final situation. The diagram also depicts a common (but not universal) pattern of evidence relationships in which stronger evidence exists at the beginning and end of the sequences (depicted as shorter evidence relationship arrows) and weaker evidence exists in the middle of the sequences (depicted as longer evidence relationship arrows). This common pattern is discussed in the text.
Four types of evidence relationship between effect events and method events.
| Appearing similar but with small inconsistencies in the available perceptual evidence. (e.g., Effect state: a 10 of diamonds is shown; Method state: the card has one pip missing.) | Shifting attention to discrepancies between method and effect, or scrutinizing relevant states and actions more closely. (e.g., Counting the pips on the card.) | |
| Inconsistencies exist but are not apparent in the available perceptual evidence, though they are apparent in aspects of the situation that are currently hidden. (e.g., Effect state: a card believed to be the 10 of diamonds is face down on the table; Method state: the 10 of clubs is face down on the table.) | Intervening in the situation to gain new perceptual evidence that reveals an inconsistency between method and effect. (e.g., Turning the card over to see its face.) | |
| Inconsistencies exist but are not apparent through any evidence that could be extracted from the current situation, though they are apparent in comparisons to earlier states in the event sequence. (e.g., Effect state: A card that was previously on the top of the pack is now face up on the table; Method state: The card on the table was previously second in the pack.) | Comparing aspects of the current state with remembered previous states in the event sequence. (e.g., Noticing a blemish on the tabled card, and remembering that the previously top card did not have this blemish.) | |
| No inconsistencies exist. (e.g., Effect state: The 10 of diamonds lies face up on the table; Method state: The 10 of diamonds lies face up on the table.) | No action can reveal an inconsistency. |
Figure 2An analysis of the trick .