Literature DB >> 27332203

Gamification of Clinical Routine: The Dr. Fill Approach.

Mark Bukowski1, Martin Kühn1, Xiaoqing Zhao1, Ralf Bettermann1, Stephan Jonas1.   

Abstract

Gamification is used in clinical context in the health care education. Furthermore, it has shown great promises to improve the performance of the health care staff in their daily routine. In this work we focus on the medication sorting task, which is performed manually in hospitals. This task is very error prone and needs to be performed daily. Nevertheless, errors in the medication are crucial and lead to serious complications. In this work we present a real world gamification approach of the medication sorting task in a patient's daily pill organizer. The player of the game needs to sort the correct medication into the correct dispenser slots and is rewarded or punished in real time. At the end of the game, a score is given and the user can register in a leaderboard.

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Mesh:

Year:  2016        PMID: 27332203

Source DB:  PubMed          Journal:  Stud Health Technol Inform        ISSN: 0926-9630


  5 in total

1.  Educational Analytics: A New Frontier for Gamification?

Authors:  Cathy C Roche; Nancy P Wingo; Andrew O Westfall; Andres Azuero; Donald M Dempsey; James H Willig
Journal:  Comput Inform Nurs       Date:  2018-09       Impact factor: 1.985

2.  mCME project V.2.0: randomised controlled trial of a revised SMS-based continuing medical education intervention among HIV clinicians in Vietnam.

Authors:  Christopher J Gill; Ngoc Bao Le; Nafisa Halim; Cao Thi Hue Chi; Viet Ha Nguyen; Rachael Bonawitz; Pham Vu Hoang; Hoang Long Nguyen; Phan Thi Thu Huong; Anna Larson Williams; Ngoc Anh Le; Lora Sabin
Journal:  BMJ Glob Health       Date:  2018-02-26

3.  Evaluating a Serious Gaming Electronic Medication Administration Record System Among Nursing Students: Protocol for a Pragmatic Randomized Controlled Trial.

Authors:  Barbara Sinclair; Richard Booth; Josephine McMurray; Gillian Strudwick; Gavan Watson; Hanif Ladak; Merrick Zwarenstein; Susan McBride; Ryan Chan; Laura Brennan
Journal:  JMIR Res Protoc       Date:  2018-05-28

Review 4.  Gaming science innovations to integrate health systems science into medical education and practice.

Authors:  Earla J White; Joy H Lewis; Lise McCoy
Journal:  Adv Med Educ Pract       Date:  2018-05-31

Review 5.  Uses of quick response codes in healthcare education: a scoping review.

Authors:  Chiraag Thakrar Karia; Andrew Hughes; Sue Carr
Journal:  BMC Med Educ       Date:  2019-12-06       Impact factor: 2.463

  5 in total

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