Literature DB >> 27332190

Using the Virtual Reality World of Second Life to Promote Patient Engagement.

Elizabeth Weiner1, Patricia Trangenstein1, Ryan McNew1, Jeffry Gordon1.   

Abstract

Patients have typically been passive participants in their own healthcare. However, with a change in philosophy towards outcomes driven care, it has become necessary to make sure that patients mutually set their healthcare goals with their providers Both eHealth and mobile health applications have required patient participation in ways never before valued. The virtual reality world of Second Life offers one eHealth solution that requires computer literate patients to participate via avatars in synchronous healthcare visits and support groups, as well as explore online resources asynchronously. This paper describes the development of a Second Life environment that served as a platform for nurse practitioner driven care supplemented by a patient portal as well as the institutional electronic health record. In addition, the use of Second Life is described as an active exercise to expose students in a Consumer Health course to support groups and resources available to actively engage patients.

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Year:  2016        PMID: 27332190      PMCID: PMC5593144     

Source DB:  PubMed          Journal:  Stud Health Technol Inform        ISSN: 0926-9630


  3 in total

1.  Brave new worlds: how virtual environments can augment traditional care in the management of diabetes.

Authors:  Alice J Watson; Richard W Grant; Heather Bello; Daniel B Hoch
Journal:  J Diabetes Sci Technol       Date:  2008-07

2.  Back to Basics: Patient and Family Engagement.

Authors:  Lisa Spruce
Journal:  AORN J       Date:  2015-07       Impact factor: 0.676

3.  Extending nurse practitioner care using the virtual reality world of second life.

Authors:  Elizabeth E Weiner; Tom Elasy; Nancy M Lorenzi; Ryan McNew; Laura Shackleford; Kathleen Wolff; Stephanie Martin; Christy Benson
Journal:  NI 2012 (2012)       Date:  2012-06-23
  3 in total
  2 in total

1.  Play the Pain: A Digital Strategy for Play-Oriented Research and Action.

Authors:  Najmeh Khalili-Mahani; Eileen Holowka; Sandra Woods; Rilla Khaled; Mathieu Roy; Myrna Lashley; Tristan Glatard; Janis Timm-Bottos; Albert Dahan; Marieke Niesters; Richard B Hovey; Bart Simon; Laurence J Kirmayer
Journal:  Front Psychiatry       Date:  2021-12-15       Impact factor: 4.157

2.  A team-based competition for undergraduate medical students to learn radiology within the virtual world Second Life.

Authors:  Teodoro Rudolphi-Solero; Alberto Jimenez-Zayas; Rocio Lorenzo-Alvarez; Dolores Domínguez-Pinos; Miguel Jose Ruiz-Gomez; Francisco Sendra-Portero
Journal:  Insights Imaging       Date:  2021-06-29
  2 in total

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