Literature DB >> 27327065

Identifying Anxiety Through Tracked Head Movements in a Virtual Classroom.

Andrea Stevenson Won1, Brian Perone2, Michelle Friend2, Jeremy N Bailenson3.   

Abstract

Virtual reality allows the controlled simulation of complex social settings, such as classrooms, and thus provides an opportunity to test a range of theories in the social sciences in a way that is both naturalistic and controlled. Importantly, virtual environments also allow the body movements of participants in the virtual world to be tracked and recorded. In the following article, we discuss how tracked head movements were correlated with participants' reports of anxiety in a simulation of a classroom. Participants who reported a high sense of awareness of and concern about the other virtual people in the room showed different patterns of head movement (more lateral head movement, indicating scanning behavior) from those who reported a low level of concern. We discuss the implications of this research for understanding nonverbal behavior associated with anxiety and for the design of online educational systems.

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Year:  2016        PMID: 27327065     DOI: 10.1089/cyber.2015.0326

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  6 in total

1.  Job role and stress influence student movement during postpartum haemorrhage simulation: an exploratory study.

Authors:  Rachel Bican; Jill C Heathcock; Flora Jedryszek; Veronique Debarge; Julien DeJonckheere; M C Cybalski; Sandy Hanssens
Journal:  BMJ Simul Technol Enhanc Learn       Date:  2020-11-13

2.  Tracing Physical Behavior in Virtual Reality: A Narrative Review of Applications to Social Psychology.

Authors:  Haley E Yaremych; Susan Persky
Journal:  J Exp Soc Psychol       Date:  2019-07-19

3.  Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education.

Authors:  David Fonseca; Janaina Cavalcanti; Enric Peña; Victor Valls; Mónica Sanchez-Sepúlveda; Fernando Moreira; Isidro Navarro; Ernesto Redondo
Journal:  Sensors (Basel)       Date:  2021-04-29       Impact factor: 3.576

4.  A Public Database of Immersive VR Videos with Corresponding Ratings of Arousal, Valence, and Correlations between Head Movements and Self Report Measures.

Authors:  Benjamin J Li; Jeremy N Bailenson; Adam Pines; Walter J Greenleaf; Leanne M Williams
Journal:  Front Psychol       Date:  2017-12-05

5.  Human Responses to Visually Evoked Threat.

Authors:  Melis Yilmaz Balban; Erin Cafaro; Lauren Saue-Fletcher; Marlon J Washington; Maryam Bijanzadeh; A Moses Lee; Edward F Chang; Andrew D Huberman
Journal:  Curr Biol       Date:  2020-11-25       Impact factor: 10.834

6.  Nonverbal synchrony in virtual reality.

Authors:  Yilu Sun; Omar Shaikh; Andrea Stevenson Won
Journal:  PLoS One       Date:  2019-09-16       Impact factor: 3.240

  6 in total

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