Literature DB >> 27281827

Effects of Head-Mounted Display on the Oculomotor System and Refractive Error in Normal Adolescents.

Suk-Gyu Ha, Kun-Hoo Na, Il-Joo Kweon, Young-Woo Suh, Seung-Hyun Kim.   

Abstract

PURPOSE: To investigate the clinical effects of head-mounted display on the refractive error and oculomotor system in normal adolescents.
METHODS: Sixty volunteers (age: 13 to 18 years) watched a three-dimensional movie and virtual reality application of head-mounted display for 30 minutes. The refractive error (diopters [D]), angle of deviation (prism diopters [PD]) at distance (6 m) and near (33 cm), near point of accommodation, and stereoacuity were measured before, immediately after, and 10 minutes after watching the head-mounted display. The refractive error was presented as spherical equivalent (SE). Refractive error was measured repeatedly after every 10 minutes when a myopic shift greater than 0.15 D was observed after watching the head-mounted display.
RESULTS: The mean age of the participants was 14.7 ± 1.3 years and the mean SE before watching head-mounted display was -3.1 ± 2.6 D. One participant in the virtual reality application group was excluded due to motion sickness and nausea. After 30 minutes of watching the head-mounted display, the SE, near point of accommodation, and stereoacuity in both eyes did not change significantly (all P > .05). Immediately after watching the head-mounted display, esophoric shift was observed (0.6 ± 1.5 to 0.2 ± 1.5 PD), although it was not significant (P = .06). Transient myopic shifts of 17.2% to 30% were observed immediately after watching the head-mounted display in both groups, but recovered fully within 40 minutes after watching the head-mounted display.
CONCLUSIONS: There were no significant clinical effects of watching head-mounted display for 30 minutes on the normal adolescent eye. Transient changes in refractive error and binocular alignment were noted, but were not significant. [J Pediatr Ophthalmol Strabismus. 2016;53(4):238-245.]. Copyright 2016, SLACK Incorporated.

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Mesh:

Year:  2016        PMID: 27281827     DOI: 10.3928/01913913-20160511-01

Source DB:  PubMed          Journal:  J Pediatr Ophthalmol Strabismus        ISSN: 0191-3913            Impact factor:   1.402


  2 in total

1.  Influence of virtual reality on visual parameters: immersive versus non-immersive mode.

Authors:  Hyeon Jeong Yoon; Jonghwa Kim; Sang Woo Park; Hwan Heo
Journal:  BMC Ophthalmol       Date:  2020-05-24       Impact factor: 2.209

Review 2.  Virtual Reality and Augmented Reality in Ophthalmology: A Contemporary Prospective.

Authors:  Mina Iskander; Titilola Ogunsola; Rithambara Ramachandran; Richard McGowan; Lama A Al-Aswad
Journal:  Asia Pac J Ophthalmol (Phila)       Date:  2021 May-Jun 01
  2 in total

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