| Literature DB >> 27271933 |
Amy D Spriggs1,2, David L Gast3, Victoria F Knight4,5.
Abstract
The purpose of this study was to evaluate both video modeling and observational learning to teach age-appropriate recreation and leisure skills (i.e., accessing video games) to students with autism spectrum disorder. Effects of video modeling were evaluated via a multiple probe design across participants and criteria for mastery were based on these results. Secondary measures were collected on observational learning across participants and behaviors. Participants included 4 children with autism, ages 8-11, who were served in self-contained special education classrooms. Results indicated a functional relation between video modeling and increased independence in gaming; observational learning occurred for at least some steps across students. Results, implications for practitioners, limitations, and ideas for future research are discussed.Entities:
Keywords: ASD; Autism; Gaming; Observational learning; Recreation and leisure skills; Video games; Video modeling
Mesh:
Year: 2016 PMID: 27271933 DOI: 10.1007/s10803-016-2824-3
Source DB: PubMed Journal: J Autism Dev Disord ISSN: 0162-3257