Literature DB >> 27259373

At-risk adolescents as experts in a new requirements elicitation procedure for the development of a smart phone psychoeducational trauma-informed care application.

Paulina Sockolow1, Seran Schug2, Jichen Zhu3, T J Smith4, Yalini Senathirajah5, Sandra Bloom1.   

Abstract

BACKGROUND/
PURPOSE: Adolescents from urban, socioeconomically disadvantaged communities of color encounter high rates of adverse childhood experiences. To address the resulting multidimensional problems, we developed an innovative approach, Experiential Participatory and Interactive Knowledge Elicitation (EPIKE), using remote experiential needs elicitation methods to generate design and content requirements for a mobile health (mHealth) psychoeducational intervention.
METHODS: At a community-based organization in a northeastern city, the research team developed EPIKE by incorporating elicitation of input on the graphics and conducting remotely recorded experiential meetings and iterative reviews of the design to produce an mHealth smartphone story application (app) prototype for the participants to critique. The 22 participants were 13- to 17-year-olds, predominantly African American and female, from underresourced communities.
RESULTS: The four goals of the design process were attained: 1) story development from participant input; 2) needs-elicitation that reflected the patient-centered care approach; 3) interactive story game creation that accommodates the participants' emotional and cognitive developmental needs; 4) development of a game that adolescents can relate to and that which matches their comfort levels of emotional intensity.
CONCLUSIONS: The EPIKE approach can be used successfully to identify the needs of adolescents across the digital divide to inform the design and development of mHealth apps.

Entities:  

Keywords:  Adolescent behavior; adolescent; adverse childhood experience; mHealth application; software design; trauma-informed care

Mesh:

Year:  2016        PMID: 27259373     DOI: 10.1080/17538157.2016.1177532

Source DB:  PubMed          Journal:  Inform Health Soc Care        ISSN: 1753-8157            Impact factor:   2.439


  8 in total

1.  Creating a Theoretically Grounded, Gamified Health App: Lessons From Developing the Cigbreak Smoking Cessation Mobile Phone Game.

Authors:  Elizabeth A Edwards; Hope Caton; Jim Lumsden; Carol Rivas; Liz Steed; Yutthana Pirunsarn; Sandra Jumbe; Chris Newby; Aditi Shenvi; Samaresh Mazumdar; Jim Q Smith; Darrel Greenhill; Chris J Griffiths; Robert T Walton
Journal:  JMIR Serious Games       Date:  2018-11-29       Impact factor: 4.143

Review 2.  Children and young people's participation in developing interventions in health and well-being: a scoping review.

Authors:  Ingrid Larsson; Carin Staland-Nyman; Petra Svedberg; Jens M Nygren; Ing-Marie Carlsson
Journal:  BMC Health Serv Res       Date:  2018-06-28       Impact factor: 2.655

Review 3.  Recommendations for Implementing Gamification for Mental Health and Wellbeing.

Authors:  Vanessa Wan Sze Cheng
Journal:  Front Psychol       Date:  2020-12-07

4.  Digital Educational Support Groups Administered through WhatsApp Messenger Improve Health-Related Knowledge and Health Behaviors of New Adolescent Mothers in the Dominican Republic: A Multi-Method Study.

Authors:  Samantha Stonbraker; Elizabeth Haight; Alana Lopez; Linda Guijosa; Eliza Davison; Diane Bushley; Kari Aquino Peguero; Vivian Araujo; Luz Messina; Mina Halpern
Journal:  Informatics (MDPI)       Date:  2020-11-05

5.  Recommendations for Designing Health Information Technologies for Mental Health Drawn From Self-Determination Theory and Co-design With Culturally Diverse Populations: Template Analysis.

Authors:  Vanessa Wan Sze Cheng; Sarah E Piper; Antonia Ottavio; Tracey A Davenport; Ian B Hickie
Journal:  J Med Internet Res       Date:  2021-02-10       Impact factor: 5.428

Review 6.  Reframing Patient Experience Approaches and Methods to Achieve Patient-Centeredness in Healthcare: Scoping Review.

Authors:  Eun-Jeong Kim; Inn-Chul Nam; Yoo-Ri Koo
Journal:  Int J Environ Res Public Health       Date:  2022-07-27       Impact factor: 4.614

7.  Establishing content for a digital educational support group for new adolescent mothers in the Dominican Republic: a user-centered design approach.

Authors:  Samantha Stonbraker; Elizabeth Haight; Leidy Soriano; Linda Guijosa; Eliza Davison; Diane Bushley; Luz Messina; Mina Halpern
Journal:  Int J Adolesc Med Health       Date:  2020-08-27

8.  Flip the Clinic: A Digital Health Approach to Youth Mental Health Service Delivery During the COVID-19 Pandemic and Beyond.

Authors:  Tracey A Davenport; Vanessa Wan Sze Cheng; Frank Iorfino; Blake Hamilton; Eva Castaldi; Amy Burton; Elizabeth M Scott; Ian B Hickie
Journal:  JMIR Ment Health       Date:  2020-12-15
  8 in total

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