Literature DB >> 27244720

Applying Computational Aesthetics to a Video Game Application Using Machine Learning.

Ali Naci Erdem, Ugur Halici.   

Abstract

The authors have developed a novel approach to evaluating the aesthetic quality of the camera direction in video game scenes rendered in real time while the game is being played. Their goal was to improve the visual aesthetic quality of computer-generated images using a computational aesthetics approach via a regression machine learning model. Considering the challenges and limitations involved, the proposed approach yielded promising prediction performance. The results show that near-real-time aesthetic analysis and visual improvement is possible using a virtual camera director.

Year:  2016        PMID: 27244720     DOI: 10.1109/MCG.2016.43

Source DB:  PubMed          Journal:  IEEE Comput Graph Appl        ISSN: 0272-1716            Impact factor:   2.088


  1 in total

1.  And the nominees are: Using design-awards datasets to build computational aesthetic evaluation model.

Authors:  Baixi Xing; Kejun Zhang; Lekai Zhang; Xinda Wu; Huahao Si; Hui Zhang; Kaili Zhu; Shouqian Sun
Journal:  PLoS One       Date:  2020-01-21       Impact factor: 3.240

  1 in total

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