| Literature DB >> 27242504 |
Abstract
In situ concept-based computing is based on the notion that conceptual representations in the human brain are "in situ." In this way, they are grounded in perception and action. Examples are neuronal assemblies, whose connection structures develop over time and are distributed over different brain areas. In situ concepts representations cannot be copied or duplicated because that will disrupt their connection structure, and thus the meaning of these concepts. Higher-level cognitive processes, as found in language and reasoning, can be performed with in situ concepts by embedding them in specialized neurally inspired "blackboards." The interactions between the in situ concepts and the blackboards form the basis for in situ concept computing architectures. In these architectures, memory (concepts) and processing are interwoven, in contrast with the separation between memory and processing found in Von Neumann architectures. Because the further development of Von Neumann computing (more, faster, yet power limited) is questionable, in situ concept computing might be an alternative for concept-based computing. In situ concept computing will be illustrated with a recently developed BABI reasoning task. Neurorobotics can play an important role in the development of in situ concept computing because of the development of in situ concept representations derived in scenarios as needed for reasoning tasks. Neurorobotics would also benefit from power limited and in situ concept computing.Entities:
Keywords: BABI tasks; computing; concepts; in situ representations; neural assemblies; reasoning
Year: 2016 PMID: 27242504 PMCID: PMC4869607 DOI: 10.3389/fnbot.2016.00004
Source DB: PubMed Journal: Front Neurorobot ISSN: 1662-5218 Impact factor: 2.650
Figure 1(A) An example of a BABI reasoning task [after Bordes et al. (2015)]. (B) Architecture for in situ concept computing, consisting of a set of identified and not yet identified (“other”) blackboards (ovals represent in situ concepts). (C) Representation of John go kitchen in the in situ concept architecture of (B) (circles represent nodes in the reasoning blackboard; A, actor; V, verb; O, object). (D) Activation (gray nodes and ovals) in the in situ concept architecture of (B) initiated by the question Where is milk?.
Figure 2(A) Representation of two facts (gray nodes) in the sequence blackboard of Figure 1B bound to the concept milk (S, sequence node). (B) Selection of the most recent sequence node in the sequence blackboard. (C) Selection (gray nodes and ovals) of John drop milk in the reasoning blackboard. (D) Selection of John go office (gray nodes and ovals) in the reasoning blackboard.