Literature DB >> 27237336

Are virtual reality technologies effective in improving lower limb outcomes for patients following stroke - a systematic review with meta-analysis.

Emma Maureen Gibbons1, Alecia Nicole Thomson1, Marcos de Noronha1, Samer Joseph2.   

Abstract

BACKGROUND: Stroke is one of the leading causes of disability worldwide with many survivors restricted to their immediate environment secondary to various impairments.
OBJECTIVES: To review existing studies assessing effects of virtual reality (VR) on lower limb outcomes in stroke patients. DATA SOURCES: We searched MEDLINE, CINAHL, EMBASE, PEDro, and Cochrane Library from their beginning to August 2015. Eighteen meta-analyses were performed using weighted mean differences (WMD) and standardized mean differences (SMD) and 95% confidence intervals (CI) to summarize results. STUDY SELECTION: Randomized control trials using VR interventions within adult stroke populations for lower limb outcomes. Trials were screened by two independent authors for eligibility and bias. DATA EXTRACTION: Trials were grouped according to acute-subacute and chronic stroke populations and outcomes were classified as functional balance, static balance, functional gait/mobility, spatiotemporal gait parameters, or motor function.
RESULTS: 22 studies with 552 participants were included. Significant differences in favor of VR group were found for functional balance (SMD 0.42, 95% CI 0.11-0.73), gait velocity (WMD 0.12, 95% CI 0.03-0.22), cadence (WMD 11.91, 95% CI 2.05-21.78), and stride length (WMD 9.79, 95% CI 0.74-18.84) within the chronic population.
CONCLUSIONS: VR improves functional balance and various aspects of gait in chronic populations. Evidence also suggests that VR is just as effective as conventional therapy, hence its' use in practice is determined by affordability, and patient/practitioner preferences.

Entities:  

Keywords:  Balance; Gait; Lower limb; Rehabilitation; Review; Stroke; Virtual reality

Mesh:

Year:  2016        PMID: 27237336     DOI: 10.1080/10749357.2016.1183349

Source DB:  PubMed          Journal:  Top Stroke Rehabil        ISSN: 1074-9357            Impact factor:   2.119


  11 in total

1.  Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation.

Authors:  Judith E Deutsch; Sarah Westcott McCoy
Journal:  Pediatr Phys Ther       Date:  2017-07       Impact factor: 3.049

2.  The efficacy of interactive, motion capture-based rehabilitation on functional outcomes in an inpatient stroke population: a randomized controlled trial.

Authors:  John Cannell; Emelyn Jovic; Amy Rathjen; Kylie Lane; Anna M Tyson; Michele L Callisaya; Stuart T Smith; Kiran Dk Ahuja; Marie-Louise Bird
Journal:  Clin Rehabil       Date:  2017-07-19       Impact factor: 3.477

3.  Prospective clinical study of rehabilitation interventions with multisensory interactive training in patients with cerebral infarction: study protocol for a randomised controlled trial.

Authors:  Wai Leung Ambrose Lo; Yu Rong Mao; Le Li; Ai Hua Lin; Jiang Li Zhao; Ling Chen; Qiang Lin; Hai Li; Dong Feng Huang
Journal:  Trials       Date:  2017-04-11       Impact factor: 2.279

4.  Home-based virtual reality training after discharge from hospital-based stroke rehabilitation: a parallel randomized feasibility trial.

Authors:  Lisa Sheehy; Anne Taillon-Hobson; Heidi Sveistrup; Martin Bilodeau; Christine Yang; Vivian Welch; Alomgir Hossain; Hillel Finestone
Journal:  Trials       Date:  2019-06-07       Impact factor: 2.279

5.  The Effects of Virtual Reality Training on Function in Chronic Stroke Patients: A Systematic Review and Meta-Analysis.

Authors:  Han Suk Lee; Yoo Junk Park; Sun Wook Park
Journal:  Biomed Res Int       Date:  2019-06-18       Impact factor: 3.411

6.  Evaluating the effect of immersive virtual reality technology on gait rehabilitation in stroke patients: a study protocol for a randomized controlled trial.

Authors:  Huihui Cai; Tao Lin; Lina Chen; Huidan Weng; Ruihan Zhu; Ying Chen; Guoen Cai
Journal:  Trials       Date:  2021-01-25       Impact factor: 2.279

7.  Stroke Affected Lower Limbs Rehabilitation Combining Virtual Reality With Tactile Feedback.

Authors:  Alexander V Zakharov; Vladimir A Bulanov; Elena V Khivintseva; Alexander V Kolsanov; Yulia V Bushkova; Galina E Ivanova
Journal:  Front Robot AI       Date:  2020-07-09

8.  A non-immersive virtual reality-based intervention to enhance lower-extremity motor function and gait in patients with subacute cerebral infarction: A pilot randomized controlled trial with 1-year follow-up.

Authors:  Minjie Bian; Yuxian Shen; Yijie Huang; Lishan Wu; Yueyan Wang; Suyue He; Dongfeng Huang; Yurong Mao
Journal:  Front Neurol       Date:  2022-10-04       Impact factor: 4.086

9.  Virtual Reality as a Vehicle to Empower Motor-Cognitive Neurorehabilitation.

Authors:  Daniel Perez-Marcos; Mélanie Bieler-Aeschlimann; Andrea Serino
Journal:  Front Psychol       Date:  2018-11-02

10.  Effects of Video-Game Based Therapy on Balance, Postural Control, Functionality, and Quality of Life of Patients with Subacute Stroke: A Randomized Controlled Trial.

Authors:  María José Cano-Mañas; Susana Collado-Vázquez; Javier Rodríguez Hernández; Antonio Jesús Muñoz Villena; Roberto Cano-de-la-Cuerda
Journal:  J Healthc Eng       Date:  2020-02-13       Impact factor: 2.682

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