Literature DB >> 27163250

Mobile game-based virtual reality rehabilitation program for upper limb dysfunction after ischemic stroke.

Yoon-Hee Choi1,2, Jeonghun Ku3, Hyunmi Lim3, Yeo Hyung Kim1, Nam-Jong Paik1.   

Abstract

BACKGROUND: Virtual reality (VR) has the potential to provide intensive, repetitive, and task-oriented training, and game-based therapy can enhance patients' motivation and enjoyment.
OBJECTIVE: The objective of the present study was to develop a mobile game-based upper extremity VR program for patients who have experienced stroke, and to evaluate the feasibility and effectiveness of the program.
METHODS: This randomized, double-blind, controlled trial included 24 patients with ischemic stroke. The intervention group (n = 12) received 30 min of conventional occupational therapy (OT) and 30 min of the mobile upper extremity rehabilitation program using a smartphone and a tablet PC (MoU-Rehab). The controls (n = 12) received conventional OT alone for 1 h per day. Rehabilitation consisted of 10 sessions of therapy, 5 days per week, for 2 weeks. The outcome measures (Fugl-Meyer Assessment of the upper extremity [FMA-UE], Brunnström stage [B-stage] for the arm and the hand, manual muscle testing [MMT], modified Barthel index [MBI], EuroQol-5 Dimension [EQ-5D], and Beck Depression Inventory [BDI]) were assessed at the beginning and end of treatment, and at 1 month. User satisfaction was evaluated by a questionnaire.
RESULTS: A greater improvement in the FMA-UE, B-stage, and MMT was found after treatment with the MoU-Rehab than with conventional therapy. The extent of improvements in the MBI, EQ-5D, and BDI was not significantly different between the two groups. Patients in the experimental group completed the 2-weeks treatment without adverse effects, and they were generally satisfied with MoU-Rehab.
CONCLUSION: This mobile game-based VR rehabilitation program appears to be feasible and effective for promoting upper limb recovery after ischemic stroke.

Entities:  

Keywords:  Ischemic stroke; m-health; rehabilitation; stroke; upper limb dysfunction

Mesh:

Year:  2016        PMID: 27163250     DOI: 10.3233/RNN-150626

Source DB:  PubMed          Journal:  Restor Neurol Neurosci        ISSN: 0922-6028            Impact factor:   2.406


  18 in total

Review 1.  Tele-Rehabilitation after Stroke: An Updated Systematic Review of the Literature.

Authors:  Fred S Sarfo; Uladzislau Ulasavets; Ohene K Opare-Sem; Bruce Ovbiagele
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Review 2.  mHealth impact on secondary stroke prevention: a scoping review of randomized controlled trials among stroke survivors between 2010-2020.

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Journal:  Mhealth       Date:  2022-04-20

Review 3.  mHealth Intervention Applications for Adults Living With the Effects of Stroke: A Scoping Review.

Authors:  Suzanne P Burns; Madeleine Terblanche; Jaimee Perea; Hannah Lillard; Catalina DeLaPena; Noelle Grinage; Ashley MacKinen; Ella Elaine Cox
Journal:  Arch Rehabil Res Clin Transl       Date:  2020-12-16

4.  Potential role of tele-rehabilitation to address barriers to implementation of physical therapy among West African stroke survivors: A cross-sectional survey.

Authors:  Fred S Sarfo; Sheila Adamu; Dominic Awuah; Osei Sarfo-Kantanka; Bruce Ovbiagele
Journal:  J Neurol Sci       Date:  2017-09-01       Impact factor: 3.181

Review 5.  Mobile tablet-based therapies following stroke: A systematic scoping review of administrative methods and patient experiences.

Authors:  Michael Pugliese; Tim Ramsay; Dylan Johnson; Dar Dowlatshahi
Journal:  PLoS One       Date:  2018-01-23       Impact factor: 3.240

6.  Mobile Real-time Tracking of Acute Stroke Patients and Instant, Secure Inter-team Communication - the Join App.

Authors:  Stephan A Munich; Lee A Tan; Danilo M Nogueira; Kiffon M Keigher; Michael Chen; R Webster Crowley; James J Conners; Demetrius K Lopes
Journal:  Neurointervention       Date:  2017-09-05

Review 7.  Mapping Behavioral Health Serious Game Interventions for Adults With Chronic Illness: Scoping Review.

Authors:  Teresa Hagan Thomas; Varshini Sivakumar; Dmitriy Babichenko; Victoria L B Grieve; Mary Lou Klem
Journal:  JMIR Serious Games       Date:  2020-07-30       Impact factor: 4.143

8.  Virtual reality experiences, embodiment, videogames and their dimensions in neurorehabilitation.

Authors:  Daniel Perez-Marcos
Journal:  J Neuroeng Rehabil       Date:  2018-11-26       Impact factor: 4.262

9.  Telerehabilitation in individuals with severe acquired brain injury: Rationale, study design, and methodology.

Authors:  Rocco Salvatore Calabrò; Alessia Bramanti; Martina Garzon; Antonio Celesti; Margherita Russo; Simona Portaro; Antonino Naro; Alfredo Manuli; Paolo Tonin; Placido Bramanti
Journal:  Medicine (Baltimore)       Date:  2018-12       Impact factor: 1.817

Review 10.  Serious games for upper limb rehabilitation after stroke: a meta-analysis.

Authors:  Ioannis Doumas; Gauthier Everard; Stéphanie Dehem; Thierry Lejeune
Journal:  J Neuroeng Rehabil       Date:  2021-06-15       Impact factor: 4.262

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