| Literature DB >> 27148105 |
Katharina J Rohlfing1, Britta Wrede2, Anna-Lisa Vollmer3, Pierre-Yves Oudeyer3.
Abstract
The classic mapping metaphor posits that children learn a word by mapping it onto a concept of an object or event. However, we believe that a mapping metaphor cannot account for word learning, because even though children focus attention on objects, they do not necessarily remember the connection between the word and the referent unless it is framed pragmatically, that is, within a task. Our theoretical paper proposes an alternative mechanism for word learning. Our main premise is that word learning occurs as children accomplish a goal in cooperation with a partner. We follow Bruner's (1983) idea and further specify pragmatic frames as the learning units that drive language acquisition and cognitive development. These units consist of a sequence of actions and verbal behaviors that are co-constructed with a partner to achieve a joint goal. We elaborate on this alternative, offer some initial parametrizations of the concept, and embed it in current language learning approaches.Entities:
Keywords: developmental robotics; frames; infants’ social learning; language acquisition; learning and memory; pragmatics
Year: 2016 PMID: 27148105 PMCID: PMC4835869 DOI: 10.3389/fpsyg.2016.00470
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Examples of pragmatic frames.
| Guessing game ( | |||
|---|---|---|---|
| (1) By pointing, eye gazing or other means, the speaker draws the listener’s visual attention toward an object of interest. | (2) The listener attends to the object | ||
| (3) The speaker shares a single predicate that is true for the object of interest but not for the other objects in this context. | (4) The listener shares the predicate and looks up all associations with this predicate in her memory. | ||
| (5) The listener applies the highest scoring association and points to the object of interest. | |||
| (6) The speaker gives feedback. | |||
| (1) The person recognizes somebody familiar and shares this with the child “Look, there is Anna! Let’s say hello to her! | |||
| (2) Both are approaching the other person or making them visible. | |||
| (3) The person looks at the other person says “hello!” and/or waves. | (4) The person looks up and recognizes a familiar person. | ||
| (5) The listener says “Hello!” to the caregiver and the child or caregiver waves. | |||
| (6) Both acknowledge it by smiling. | |||
| [(1) Can ask about an event] | |||
| (1) Display of referential relevance | Display of formal relevance (Can ask questions) | ||
| (2) Topicalization | |||
| (3) Elaboration | |||
| (4) Closing | |||
| (5) Translation/Evaluation | |||
| (6) Evaluation | |||
| (1) Start | (2) “New demonstration.” | ||
| (3) The user moves the arms of the robot and records poses as keyframe with the command “Record frame.” | |||
| (4) “End of demonstration.” | |||
| (5) The user can ask the robot to perform the learned movement with the command “Can you perform the skill?” | (6) The robot performs the movement. | ||
| (7) End | |||
Our concrete parameterizations of pragmatic frames.
| Syntax | Meaning | |
|---|---|---|
| Surface | – External | – Hidden |
| – Directly observable | – Cognitive operations recruited from memory | |
| – Sequence of behaviors | ||
| – Execution of deep syntax | – Emerging cues of behavior | |
| Deep | – Invariant properties inferred from, e.g., statistical learning | – Hidden |
| – The basis for a sequence | – Constructed around joint goal(s) | |
| – Specifies slot and type of learning content | – Cognitive operations in a sequence for a (joint) goal | |
| – Long-term effects on memory | ||
| – Specification of learning content possible because it is embedded in familiar goal-directed sequence of actions |