Literature DB >> 27098818

Efficacy of a Virtual Reality Commercial Gaming Device in Upper Limb Recovery after Stroke: A Randomized, Controlled Study.

Keng-He Kong1, Yong-Joo Loh1, Ernest Thia1, Audrey Chai1, Chwee-Yin Ng1, Yan-Ming Soh1, Shirlene Toh1, Soon-Yin Tjan1.   

Abstract

OBJECTIVE: To compare the efficacy of a virtual reality commercial gaming device, Nintendo wii (NW) with conventional therapy and customary care in facilitating upper limb recovery after stroke.
DESIGN: Randomized, controlled, single-blinded study.
SETTING: Tertiary rehabilitation center. PARTICIPANTS: 105 subjects admitted to in inpatient rehabilitation program within 6 weeks of stroke onset.
INTERVENTIONS: Subjects were randomly assigned to one of three groups of upper limb exercises: (1) NW gaming; (2) conventional therapy; (3) control. NW gaming and conventional therapy were provided fourtimes a week for 3 weeks. MAIN OUTCOME MEASURE(S): The main outcome measure was Fugl-Meyer assessment (FMA) of upper limb function. Secondary outcome measures included Action Research Arm Test, Functional Independence Measure, and Stroke Impact Scale. These measures were assessed at baseline, completion of intervention (week 3) and at 4 weeks and 8 weeks after completion of intervention. The primary outcome measure was the change in FMA scores at completion of intervention.
RESULTS: The mean age was 57.5±9.8 years, and subjects were enrolled at a mean of 13.7±8.9 days after stroke. The mean baseline FMA score was 16.4±14.2. There was no difference in FMA scores between all 3 groups at the end of intervention, and at 4 and 8 weeks after completion of intervention. Similar findings were also noted for the secondary outcome measures. CONCLUSION(S): Twelve sessions of augmented upper limb exercises via NW gaming or conventional therapy over a 3-week period was not effective in enhancing upper limb motor recovery compared to control.

Entities:  

Keywords:  Rehabilitation; Stroke; Upper limb; Virtual reality

Mesh:

Year:  2016        PMID: 27098818     DOI: 10.1080/10749357.2016.1139796

Source DB:  PubMed          Journal:  Top Stroke Rehabil        ISSN: 1074-9357            Impact factor:   2.119


  10 in total

1.  A low cost kinect-based virtual rehabilitation system for inpatient rehabilitation of the upper limb in patients with subacute stroke: A randomized, double-blind, sham-controlled pilot trial.

Authors:  Won-Seok Kim; Sungmin Cho; Seo Hyun Park; Ji-Young Lee; SuYeon Kwon; Nam-Jong Paik
Journal:  Medicine (Baltimore)       Date:  2018-06       Impact factor: 1.889

2.  Evaluating the effect and mechanism of upper limb motor function recovery induced by immersive virtual-reality-based rehabilitation for subacute stroke subjects: study protocol for a randomized controlled trial.

Authors:  Qianqian Huang; Wei Wu; Xiaolong Chen; Bo Wu; Longqiang Wu; Xiaoli Huang; Songhe Jiang; Lejian Huang
Journal:  Trials       Date:  2019-02-06       Impact factor: 2.279

3.  Virtual Rehabilitation of the Paretic Hand and Arm in Persons With Stroke: Translation From Laboratory to Rehabilitation Centers and the Patient's Home.

Authors:  Gerard Fluet; Qinyin Qiu; Jigna Patel; Ashley Mont; Amanda Cronce; Mathew Yarossi; Alma Merians; Sergei Adamovich
Journal:  Front Neurol       Date:  2021-01-28       Impact factor: 4.003

4.  The Application of Technological Intervention for Stroke Rehabilitation in Southeast Asia: A Scoping Review With Stakeholders' Consultation.

Authors:  Siti Nur Suhaidah Selamat; Rosalam Che Me; Husna Ahmad Ainuddin; Mazatulfazura S F Salim; Hafiz Rashidi Ramli; Muhammad Hibatullah Romli
Journal:  Front Public Health       Date:  2022-02-07

5.  Design and Validation of Virtual Reality Task for Neuro-Rehabilitation of Distal Upper Extremities.

Authors:  Debasish Nath; Neha Singh; Megha Saini; M V Padma Srivastava; Amit Mehndiratta
Journal:  Int J Environ Res Public Health       Date:  2022-01-27       Impact factor: 3.390

Review 6.  Effectiveness of Using Virtual Reality-Supported Exercise Therapy for Upper Extremity Motor Rehabilitation in Patients With Stroke: Systematic Review and Meta-analysis of Randomized Controlled Trials.

Authors:  Jiayin Chen; Calvin Kalun Or; Tianrong Chen
Journal:  J Med Internet Res       Date:  2022-06-20       Impact factor: 7.076

7.  What do randomized controlled trials say about virtual rehabilitation in stroke? A systematic literature review and meta-analysis of upper-limb and cognitive outcomes.

Authors:  Anna Aminov; Jeffrey M Rogers; Sandy Middleton; Karen Caeyenberghs; Peter H Wilson
Journal:  J Neuroeng Rehabil       Date:  2018-03-27       Impact factor: 4.262

8.  Effect of Specific Over Nonspecific VR-Based Rehabilitation on Poststroke Motor Recovery: A Systematic Meta-analysis.

Authors:  Martina Maier; Belén Rubio Ballester; Armin Duff; Esther Duarte Oller; Paul F M J Verschure
Journal:  Neurorehabil Neural Repair       Date:  2019-01-30       Impact factor: 3.919

9.  Predictive Value of Upper Extremity Outcome Measures After Stroke-A Systematic Review and Metaregression Analysis.

Authors:  Silke Wolf; Christian Gerloff; Winifried Backhaus
Journal:  Front Neurol       Date:  2021-06-10       Impact factor: 4.003

Review 10.  Virtual reality for stroke rehabilitation.

Authors:  Kate E Laver; Belinda Lange; Stacey George; Judith E Deutsch; Gustavo Saposnik; Maria Crotty
Journal:  Cochrane Database Syst Rev       Date:  2017-11-20
  10 in total

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