Literature DB >> 27076002

[Perception of the elderly regarding participation inexergaming-based exercise: a qualitative study].

Vandrize Meneghini1, Aline Rodrigues Barbosa1, Ana Lúcia Schaefer Ferreira de Mello2, Albertina Bonetti1, Alexsander Vieira Guimarães1.   

Abstract

Exergames are active video games that monitor body movement and are being used as an alternative to increase the level of physical activity of people from different age groups. This qualitative study investigated the perceptions of the elderly regarding exergaming. The focus group (FG) was conducted after 12 weeks of performing a program ofexergaming-based exercise (50 min, 3 days/week) using electronic games that simulate sports activities (Xbox 360 Kinect Sportstm). Fourteen people (55-77 years of age) participated in the FG, and a trained moderator led each group. The sessions were videotaped and transcribed for subsequent analysis. The content analysis technique was performed using ATLAS.ti® (qualitative analysis software). Participants reported psychological benefits (self-esteem, concentration, mood, reasoning, memory and well-being), physical benefits (agility and physical conditions) and social interaction (exchange of experiences, friendship and competitiveness). Regarding the experiences of the group, innovation, playfulness and visual stimulation were cited as characteristics of the games. The perception of benefits from participation in exergames fosters adherence to exercise and increases the motivation of the participants.

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Year:  2016        PMID: 27076002     DOI: 10.1590/1413-81232015214.11812015

Source DB:  PubMed          Journal:  Cien Saude Colet        ISSN: 1413-8123


  3 in total

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Journal:  Braz J Phys Ther       Date:  2022-05-18       Impact factor: 4.762

2.  Frailty Level Monitoring and Analysis after a Pilot Six-Week Randomized Controlled Clinical Trial Using the FRED Exergame Including Biofeedback Supervision in an Elderly Day Care Centre.

Authors:  Iranzu Mugueta-Aguinaga; Begonya Garcia-Zapirain
Journal:  Int J Environ Res Public Health       Date:  2019-02-28       Impact factor: 3.390

3.  Virtual reality-based therapy associated with blood flow restriction in older adults: A proposal for integration of techniques.

Authors:  Silas de Oliveira Damasceno; Eduardo Pizzo Junior; Leonardo Kesrouani Lemos; Taíse Mendes Biral; Allysiê Priscilla de Souza Cavina; Franciele Marques Vanderlei
Journal:  Front Physiol       Date:  2022-08-19       Impact factor: 4.755

  3 in total

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