Literature DB >> 27046600

The Role of Game Elements in Online Learning within Health Professions Education.

David Rojas1, Bill Kapralos2, Adam Dubrowski3.   

Abstract

Given the highly competitive and motivating nature of today's students, gamification, when properly implemented, can be an effective learning tool. Here we studied which gamification (gaming) elements that medical students would be interested in having when using an online learning system to acquire clinical skills. Focus groups sessions were held with medical students, game developers, and game designers to develop an understanding about their perception and preferences regarding gamification. Overall it was determined that gamification will lead to increased engagement and motivation and should include both competitive and social elements.

Mesh:

Year:  2016        PMID: 27046600

Source DB:  PubMed          Journal:  Stud Health Technol Inform        ISSN: 0926-9630


  2 in total

1.  Feasibility of Kahoot! as a Real-Time Assessment Tool in (Histo-)pathology Classroom Teaching.

Authors:  Daniel Neureiter; Eckhard Klieser; Bettina Neumayer; Paul Winkelmann; Romana Urbas; Tobias Kiesslich
Journal:  Adv Med Educ Pract       Date:  2020-10-05

Review 2.  Gaming science innovations to integrate health systems science into medical education and practice.

Authors:  Earla J White; Joy H Lewis; Lise McCoy
Journal:  Adv Med Educ Pract       Date:  2018-05-31
  2 in total

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