Literature DB >> 27046584

An Interactive 3D Virtual Anatomy Puzzle for Learning and Simulation - Initial Demonstration and Evaluation.

Erik Messier1, Jascha Wilcox1, Alexander Dawson-Elli1, Gabriel Diaz2, Cristian A Linte1.   

Abstract

To inspire young students (grades 6-12) to become medical practitioners and biomedical engineers, it is necessary to expose them to key concepts of the field in a way that is both exciting and informative. Recent advances in medical image acquisition, manipulation, processing, visualization, and display have revolutionized the approach in which the human body and internal anatomy can be seen and studied. It is now possible to collect 3D, 4D, and 5D medical images of patient specific data, and display that data to the end user using consumer level 3D stereoscopic display technology. Despite such advancements, traditional 2D modes of content presentation such as textbooks and slides are still the standard didactic equipment used to teach young students anatomy. More sophisticated methods of display can help to elucidate the complex 3D relationships between structures that are so often missed when viewing only 2D media, and can instill in students an appreciation for the interconnection between medicine and technology. Here we describe the design, implementation, and preliminary evaluation of a 3D virtual anatomy puzzle dedicated to helping users learn the anatomy of various organs and systems by manipulating 3D virtual data. The puzzle currently comprises several components of the human anatomy and can be easily extended to include additional organs and systems. The 3D virtual anatomy puzzle game was implemented and piloted using three display paradigms - a traditional 2D monitor, a 3D TV with active shutter glass, and the DK2 version Oculus Rift, as well as two different user interaction devices - a space mouse and traditional keyboard controls.

Entities:  

Mesh:

Year:  2016        PMID: 27046584

Source DB:  PubMed          Journal:  Stud Health Technol Inform        ISSN: 0926-9630


  3 in total

Review 1.  The Past, Present, and Future of Virtual Reality in Pharmacy Education.

Authors:  Leanne Coyne; Thayer A Merritt; Brittany L Parmentier; Rachel A Sharpton; Jody K Takemoto
Journal:  Am J Pharm Educ       Date:  2019-04       Impact factor: 2.047

2.  HTC Vive MeVisLab integration via OpenVR for medical applications.

Authors:  Jan Egger; Markus Gall; Jürgen Wallner; Pedro Boechat; Alexander Hann; Xing Li; Xiaojun Chen; Dieter Schmalstieg
Journal:  PLoS One       Date:  2017-03-21       Impact factor: 3.240

3.  Evaluating the didactic value of 3D visualization in otosurgery.

Authors:  Nora M Weiss; Armin Schneider; John M Hempel; Florian C Uecker; Sara M van Bonn; Sebastian P Schraven; Stefanie Rettschlag; Tobias Schuldt; Joachim Müller; Stefan K Plontke; Robert Mlynski
Journal:  Eur Arch Otorhinolaryngol       Date:  2020-07-01       Impact factor: 2.503

  3 in total

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