Literature DB >> 27045917

Head Tracking Latency in Virtual Environments Revisited: Do Users with Multiple Sclerosis Notice Latency Less?

Gayani Samaraweera, Rongkai Guo, John Quarles.   

Abstract

Latency (i.e., time delay) in a virtual environment is known to disrupt user performance, presence and induce simulator sickness. Thus, with emerging use of virtual rehabilitation, the target populations' latency perception thresholds need to be considered to fully understand and possibly control the implications of latency in a Virtual Rehabilitation environment. We present a study that quantifies the latency discrimination thresholds of a yet untested population-a specific subset of mobility impaired participants where participants suffer from Multiple Sclerosis-and compare the results to a control group of healthy participants. The study was modeled after previous latency discrimination research and shows significant differences in latency perception between the two populations with MS participants showing lower sensitivity to latency than healthy participants.

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Year:  2016        PMID: 27045917     DOI: 10.1109/TVCG.2015.2443783

Source DB:  PubMed          Journal:  IEEE Trans Vis Comput Graph        ISSN: 1077-2626            Impact factor:   4.579


  1 in total

1.  Real-Time Motion Tracking for Mobile Augmented/Virtual Reality Using Adaptive Visual-Inertial Fusion.

Authors:  Wei Fang; Lianyu Zheng; Huanjun Deng; Hongbo Zhang
Journal:  Sensors (Basel)       Date:  2017-05-05       Impact factor: 3.576

  1 in total

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