Literature DB >> 27030803

Discovering Multimodal Behavior in Ms. Pac-Man through Evolution of Modular Neural Networks.

Jacob Schrum1, Risto Miikkulainen2.   

Abstract

Ms. Pac-Man is a challenging video game in which multiple modes of behavior are required: Ms. Pac-Man must escape ghosts when they are threats and catch them when they are edible, in addition to eating all pills in each level. Past approaches to learning behavior in Ms. Pac-Man have treated the game as a single task to be learned using monolithic policy representations. In contrast, this paper uses a framework called Modular Multi-objective NEAT (MM-NEAT) to evolve modular neural networks. Each module defines a separate behavior. The modules are used at different times according to a policy that can be human-designed (i.e. Multitask) or discovered automatically by evolution. The appropriate number of modules can be fixed or discovered using a genetic operator called Module Mutation. Several versions of Module Mutation are evaluated in this paper. Both fixed modular networks and Module Mutation networks outperform monolithic networks and Multitask networks. Interestingly, the best networks dedicate modules to critical behaviors (such as escaping when surrounded after luring ghosts near a power pill) that do not follow the customary division of the game into chasing edible and escaping threat ghosts. The results demonstrate that MM-NEAT can discover interesting and effective behavior for agents in challenging games.

Entities:  

Keywords:  Modularity; Ms. Pac-Man; Multimodal Behavior; Multiobjective Optimization; Neuroevolution

Year:  2016        PMID: 27030803      PMCID: PMC4809543          DOI: 10.1109/TCIAIG.2015.2390615

Source DB:  PubMed          Journal:  IEEE Trans Comput Intell AI Games        ISSN: 1943-068X


  4 in total

1.  Duplication of modules facilitates the evolution of functional specialization.

Authors:  R Calabretta; S Nolfi; D Parisi; G P Wagner
Journal:  Artif Life       Date:  2000       Impact factor: 0.667

2.  Evolving neural networks through augmenting topologies.

Authors:  Kenneth O Stanley; Risto Miikkulainen
Journal:  Evol Comput       Date:  2002       Impact factor: 3.277

3.  Spontaneous evolution of modularity and network motifs.

Authors:  Nadav Kashtan; Uri Alon
Journal:  Proc Natl Acad Sci U S A       Date:  2005-09-20       Impact factor: 11.205

4.  The evolutionary origins of modularity.

Authors:  Jeff Clune; Jean-Baptiste Mouret; Hod Lipson
Journal:  Proc Biol Sci       Date:  2013-01-30       Impact factor: 5.349

  4 in total
  1 in total

1.  A Framework for Automatic Behavior Generation in Multi-Function Swarms.

Authors:  Sondre A Engebraaten; Jonas Moen; Oleg A Yakimenko; Kyrre Glette
Journal:  Front Robot AI       Date:  2020-12-14
  1 in total

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