| Literature DB >> 27025985 |
David H Gustafson1, Adam Maus, Julianne Judkins, Susan Dinauer, Andrew Isham, Roberta Johnson, Gina Landucci, Amy K Atwood.
Abstract
What models can effectively guide the creation of eHealth and mHealth technologies? This paper describes the use of the NIATx model as a framework for the user-centered design of a new technology for older adults. The NIATx model is a simple framework of process improvement based on the following principles derived from an analysis of decades of research from various industries about why some projects fail and others succeed: (1) Understand and involve the customer; (2) fix key problems; (3) pick an influential change leader; (4) get ideas from outside the field; (5) use rapid-cycle testing. This paper describes the use of these principles in technology development, the strengths and challenges of using this approach in this context, and lessons learned from the process. Overall, the NIATx model enabled us to produce a user-focused technology that the anecdotal evidence available so far suggests is engaging and useful to older adults. The first and fourth principles were especially important in developing the technology; the fourth proved the most challenging to use.Entities:
Keywords: accessibility; aging in place; consumer participation; eHealth; independent living; technology; user-centered design
Year: 2016 PMID: 27025985 PMCID: PMC4797701 DOI: 10.2196/humanfactors.4853
Source DB: PubMed Journal: JMIR Hum Factors ISSN: 2292-9495
Organization of the Active Aging Research Center project.
| Center individual or subgroup | Main functions |
| Lead principal investigator (PI) | Generates ideas, overall management and priorities, final decision making. The lead PI is the Director of Center for Health Enhancement Systems Studies, where the Active Aging Research Center is housed. |
| Project director | Day-to-day management of overall project |
| Research teams | Each team works on 1 of the following 5 challenges for older adults: isolation and loneliness, driving and transportation, caregiving, medication management, and falls prevention. Each team has a PI, change leader, and team members. |
| Community partners | Identify the needs and assets of older adults; provide feedback on evolving iterations of the Elder Tree technology. Community partners are older adults, the Wisconsin Institute for Health Aging, and local Aging and Disability Resource Centers. |
| National Advisory Committee | Review of plans and progress, advice on Elder Tree technology and research. The committee consists of 17 nationally recognized advisers in gerontology, technology, public policy, medicine, communications, driving and highway safety, organizational change, and other areas. |
| Tech team | Design and development of information and communication technologies for patients and family members, including Elder Tree. |
| County coordinators | Local management of the randomized trial (recruitment, training, etc). County coordinators are grant-funded employees, 1 in each of the 3 regions where Elder Tree is being tested. |
| Strategy teams | Through interviews, identify needs and assets of older adults in each community. Strategy teams consisted of citizens from each of the 3 regions where Elder Tree is being tested. |
Categories of content creators (N=135).
| Category | n (%) |
| Super posters (wrote >5 messages/month after training) | 27 (20.0) |
| Medium posters (wrote ≥1 but <5 messages/month after training) | 33 (24.4) |
| Low posters (wrote ≤1 message/month after training) | 39 (28.8) |
| Did not post (Never wrote a message after training) | 36 (26.6) |
Demographic characteristics of Elder Tree users.
| Characteristic | Super posters (N=27) | Medium posters (N=33) | Low posters (N=39) | Did not post (N=36) |
| Did not have computer with Internet connection before the study. | 20 (74) | 15 (46) | 22 (56) | 16 (44) |
| Education (4-year degree or above) | 5 (19) | 8 (24) | 8 (21) | 11 (31) |
| Find dealing with finances challenging or difficult | 24 (89) | 22 (67) | 19 (49) | 17 (47) |
Figure 1Mean Elder Tree pages viewed per user.
Figure 2Photograph of the tech teams's project board.
Isham model of technology testing sequence (from feasibility to efficacy).
| Feasibility a | Usability | Perceived usefulness | Efficacy |
| Does the concept show promise? Can it be built? | Can users navigate the interface? | Do users think the technology is helping? | Does the technology actually help users? |
| Do they understand what is happening? | Do they want to keep using it? | ||
| Test the concept using discussion, focus groups, and interviews with key stakeholders and end users. | Test navigation using paper prototypes, mock-ups, card sorting, and usability testing of early builds. | Longer pilot tests with users operating the system in their own environment. | Run a full experiment. |
a The stages of technology testing generally occur in the order shown in Table 4 (ie, from feasibility to efficacy). The cost of testing generally becomes more expensive from left to right.