Literature DB >> 27022862

Conversation Game Effectively Engages Groups of Individuals in Discussions about Death and Dying.

Lauren Jodi Van Scoy1, Jean M Reading1, Allison M Scott2, Michael J Green3, Benjamin H Levi4.   

Abstract

BACKGROUND: Discussions about end-of-life (EOL) values, wishes, and beliefs are critical for effective advance care planning (ACP). New strategies are needed to engage individuals in EOL conversations.
OBJECTIVE: The study objective was to test the feasibility of using a conversation game to engage individuals in EOL discussions.
METHODS: This study used a mixed-methods approach. Participants played a conversation game that prompts players to answer and discuss 20 questions about death, dying, and EOL care. Participants completed pre- and postgame questionnaires and participated in postgame focus groups. Subjects were 70 healthy volunteers (18 groups of families, friends, or strangers). Demographics, emotional state, and perceived relational closeness were measured using preintervention questionnaires. Postintervention questionnaires measured conversation satisfaction, realism, self-rated quality, and emotional state. Postgame focus groups evaluated players' experiences playing the game.
RESULTS: Using a seven-point Likert scale (1 = low score, 7 = high score), players rated game conversations as satisfying (mean [M] = 6.1, SD = 0.9), realistic (M = 5.6, SD = 0.8), and of high quality (M = 5.7, SD = 0.9). There were no negative effects on emotional state immediately postgame (M = 1.3, SD = 0.5). A thematic analysis of participants' experiences (n = 55) revealed that (1) playing the game was an enjoyable, positive experience; (2) a game is a good framing for EOL discussions; and (3) there were mixed opinions about ideal game group composition.
CONCLUSIONS: This study established that healthy volunteers enjoyed engaging in a two-hour discussion about EOL issues when framed as a game. The game experience was a positive, satisfying, and enjoyable activity for participants. Further studies are needed to determine if health games can promote effective ACP.

Entities:  

Mesh:

Year:  2016        PMID: 27022862     DOI: 10.1089/jpm.2015.0390

Source DB:  PubMed          Journal:  J Palliat Med        ISSN: 1557-7740            Impact factor:   2.947


  15 in total

1.  Can Playing an End-of-Life Conversation Game Motivate People to Engage in Advance Care Planning?

Authors:  Lauren J Van Scoy; Michael J Green; Jean M Reading; Allison M Scott; Cynthia H Chuang; Benjamin H Levi
Journal:  Am J Hosp Palliat Care       Date:  2016-07-12       Impact factor: 2.500

2.  "Find Out What They Lack, Try to Provide": A Qualitative Investigation of Palliative Care Services Adapted to Local Need in a Low-Resource Setting.

Authors:  Grace H Taylor; Eric L Krakauer; Justin J Sanders
Journal:  J Palliat Med       Date:  2020-01-07       Impact factor: 2.947

3.  Barriers to and Facilitators of South Asian Indian-Americans' Engagement in Advanced Care Planning Behaviors.

Authors:  Kavita Radhakrishnan; Shubhada Saxena; Regina Jillapalli; Yuri Jang; Miyong Kim
Journal:  J Nurs Scholarsh       Date:  2017-04-07       Impact factor: 3.176

4.  Evaluating an Advance Care Planning Curriculum: a Lecture, a Game, a Patient, and an Essay.

Authors:  Lauren Jodi Van Scoy; Michael J Green; Rebecca Volpe
Journal:  Med Sci Educ       Date:  2019-03-04

5.  "This is how I want it": Exploring the use of a workbook with persons with dementia to support advance care planning engagement.

Authors:  Tamara Sussman; Jack Lawrence; Rebecca Pimienta
Journal:  Dementia (London)       Date:  2022-09-23

6.  Community-Based Conversations about Advance Care Planning for Underserved Populations Using Lay Patient Navigators.

Authors:  Regina M Fink; Danielle M Kline; F Amos Bailey; Daniel L Handel; Sarah R Jordan; Hillary D Lum; Stacy M Fischer
Journal:  J Palliat Med       Date:  2020-01-16       Impact factor: 2.947

7.  Low Skepticism and Positive Attitudes About Advance Care Planning Among African Americans: a National, Mixed Methods Cohort Study.

Authors:  Lauren Jodi Van Scoy; Michael J Green; Pamela D Witt; Cindy Bramble; Christopher Richardson; Irene Putzig; Olubukola Toyobo; Emily Wasserman; Vernon M Chinchilli; Amy Tucci; Benjamin H Levi
Journal:  J Gen Intern Med       Date:  2020-09-18       Impact factor: 5.128

8.  Impact of educational interventions on adolescent attitudes and knowledge regarding vaccination: A pilot study.

Authors:  Kate Carolan; Joanna Verran; Matthew Crossley; James Redfern; Nicola Whitton; Martyn Amos
Journal:  PLoS One       Date:  2018-01-19       Impact factor: 3.240

9.  Association of Participation in an End-of-Life Conversation Game With Advance Care Planning Behavior and Perspectives Among African American Individuals.

Authors:  Lauren Jodi Van Scoy; Benjamin H Levi; Pamela Witt; Cindy Bramble; Christopher Richardson; Irene Putzig; A Rose Levi; Emily Wasserman; Vernon Chinchilli; Amy Tucci; Michael J Green
Journal:  JAMA Netw Open       Date:  2020-05-01

10.  Using Cards to Facilitate Conversations About Wishes and Priorities of Patients in Palliative Care.

Authors:  Ulrika Olsson Möller; Christa Pranter; Carina Lundh Hagelin; Ingela Beck; Marlene Malmström; Carl Johan Fürst; Brigit H Rasmussen
Journal:  J Hosp Palliat Nurs       Date:  2020-02       Impact factor: 2.131

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