Literature DB >> 27001948

A novel semi-immersive virtual reality visuo-motor task activates ventrolateral prefrontal cortex: a functional near-infrared spectroscopy study.

Sara Basso Moro1, Marika Carrieri, Danilo Avola, Sabrina Brigadoi, Stefania Lancia, Andrea Petracca, Matteo Spezialetti, Marco Ferrari, Giuseppe Placidi, Valentina Quaresima.   

Abstract

OBJECTIVE: In the last few years, the interest in applying virtual reality systems for neurorehabilitation is increasing. Their compatibility with neuroimaging techniques, such as functional near-infrared spectroscopy (fNIRS), allows for the investigation of brain reorganization with multimodal stimulation and real-time control of the changes occurring in brain activity. The present study was aimed at testing a novel semi-immersive visuo-motor task (VMT), which has the features of being adopted in the field of neurorehabilitation of the upper limb motor function. APPROACH: A virtual environment was simulated through a three-dimensional hand-sensing device (the LEAP Motion Controller), and the concomitant VMT-related prefrontal cortex (PFC) response was monitored non-invasively by fNIRS. Upon the VMT, performed at three different levels of difficulty, it was hypothesized that the PFC would be activated with an expected greater level of activation in the ventrolateral PFC (VLPFC), given its involvement in the motor action planning and in the allocation of the attentional resources to generate goals from current contexts. Twenty-one subjects were asked to move their right hand/forearm with the purpose of guiding a virtual sphere over a virtual path. A twenty-channel fNIRS system was employed for measuring changes in PFC oxygenated-deoxygenated hemoglobin (O2Hb/HHb, respectively). MAIN
RESULTS: A VLPFC O2Hb increase and a concomitant HHb decrease were observed during the VMT performance, without any difference in relation to the task difficulty. SIGNIFICANCE: The present study has revealed a particular involvement of the VLPFC in the execution of the novel proposed semi-immersive VMT adoptable in the neurorehabilitation field.

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Year:  2016        PMID: 27001948     DOI: 10.1088/1741-2560/13/3/036002

Source DB:  PubMed          Journal:  J Neural Eng        ISSN: 1741-2552            Impact factor:   5.379


  4 in total

1.  Prefrontal cortical activation in Internet Gaming Disorder Scale high scorers during actual real-time internet gaming: A preliminary study using fNIRS.

Authors:  Tae Hun Cho; Yoonjin Nah; Soo Hyun Park; Sanghoon Han
Journal:  J Behav Addict       Date:  2022-04-07       Impact factor: 7.772

2.  Detecting Pilot's Engagement Using fNIRS Connectivity Features in an Automated vs. Manual Landing Scenario.

Authors:  Kevin J Verdière; Raphaëlle N Roy; Frédéric Dehais
Journal:  Front Hum Neurosci       Date:  2018-01-25       Impact factor: 3.169

Review 3.  The Clinical Utility of Virtual Reality in Neurorehabilitation: A Systematic Review.

Authors:  Thais Massetti; Talita Dias da Silva; Tânia Brusque Crocetta; Regiani Guarnieri; Bruna Leal de Freitas; Priscila Bianchi Lopes; Suzanna Watson; James Tonks; Carlos Bandeira de Mello Monteiro
Journal:  J Cent Nerv Syst Dis       Date:  2018-11-27

Review 4.  Data Processing in Functional Near-Infrared Spectroscopy (fNIRS) Motor Control Research.

Authors:  Patrick W Dans; Stevie D Foglia; Aimee J Nelson
Journal:  Brain Sci       Date:  2021-05-09
  4 in total

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