Literature DB >> 26952196

Identification of canonical neural events during continuous gameplay of an 8-bit style video game.

James F Cavanagh1, Joel Castellanos2.   

Abstract

Cognitive neuroscience suffers from a unique and pervasive problem of generalizability. Since neural findings are often interpreted in the context of a specific manipulation during a carefully controlled task, it is hard to transfer knowledge from one task to another. In this report we address problems of generalizability with two methodological advancements. First, we aimed to transcend status quo experimental procedures with a continuous, engaging task environment. To this end, we created a novel 8-bit style continuous space shooter video game that elicits a multitude of goal-oriented events, such as crashing into a wall or blowing up an enemy with a missile. Second, we aimed to objectively define the psychological significance of these events. To achieve this aim, we used pattern classification of EEG data to derive predictive weights from carefully controlled pre-game exemplar events (oddball target detection and gambling wins and losses) and transferred those weights to EEG activities during video game events. All major goal-oriented events (crashes into the wall, crashes into an enemy, missile hit on an enemy) had a significant between-task transfer bias towards oddball target weights in the time range of the canonical P3, indicating the presence of similar salience detection processes. Missile hits on an enemy were specifically identified as gambling wins, confirming the hypothesis that this goal-oriented event was appetitive. These findings suggest that it is possible to identify the contribution of canonical neural activities during otherwise ambiguous and uncontrolled task performance.
Copyright © 2016 Elsevier Inc. All rights reserved.

Entities:  

Keywords:  EEG; Pattern classification; Reward; Salience; Transfer learning; Video game

Mesh:

Year:  2016        PMID: 26952196     DOI: 10.1016/j.neuroimage.2016.02.075

Source DB:  PubMed          Journal:  Neuroimage        ISSN: 1053-8119            Impact factor:   6.556


  9 in total

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3.  The sound and the fury: Late positive potential is sensitive to sound affect.

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4.  Immediate versus delayed control demands elicit distinct mechanisms for instantiating proactive control.

Authors:  Jacqueline R Janowich; James F Cavanagh
Journal:  Cogn Affect Behav Neurosci       Date:  2019-08       Impact factor: 3.282

5.  Prefrontal cortical activation in Internet Gaming Disorder Scale high scorers during actual real-time internet gaming: A preliminary study using fNIRS.

Authors:  Tae Hun Cho; Yoonjin Nah; Soo Hyun Park; Sanghoon Han
Journal:  J Behav Addict       Date:  2022-04-07       Impact factor: 7.772

6.  Error-related negativity predicts failure in competitive dual-player video games.

Authors:  Yusuke Yokota; Takahiro Soshi; Yasushi Naruse
Journal:  PLoS One       Date:  2019-02-28       Impact factor: 3.240

7.  Measuring Task-Related Brain Activity With Event-Related Potentials in Dynamic Task Scenario With Immersive Virtual Reality Environment.

Authors:  Masashi Arake; Hiroyuki Ohta; Aki Tsuruhara; Yasushi Kobayashi; Nariyoshi Shinomiya; Hiroaki Masaki; Yuji Morimoto
Journal:  Front Behav Neurosci       Date:  2022-02-02       Impact factor: 3.558

8.  Differential modulation of behavior by infraslow activities of different brain regions.

Authors:  Duho Sihn; Sung-Phil Kim
Journal:  PeerJ       Date:  2022-02-01       Impact factor: 2.984

9.  Exploring EEG Characteristics to Identify Emotional Reactions under Videogame Scenarios.

Authors:  Laura Alejandra Martínez-Tejada; Alex Puertas-González; Natsue Yoshimura; Yasuharu Koike
Journal:  Brain Sci       Date:  2021-03-16
  9 in total

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