| Literature DB >> 26941675 |
Fabien Mathy1, Michael Fartoukh1, Nicolas Gauvrit2, Alessandro Guida3.
Abstract
Both adults and children -by the time they are 2-3 years old- have a general ability to recode information to increase memory efficiency. This paper aims to evaluate the ability of untrained children aged 6-10 years old to deploy such a recoding process in immediate memory. A large sample of 374 children were given a task of immediate serial report based on SIMON®, a classic memory game made of four colored buttons (red, green, yellow, blue) requiring players to reproduce a sequence of colors within which repetitions eventually occur. It was hypothesized that a primitive ability across all ages (since theoretically already available in toddlers) to detect redundancies allows the span to increase whenever information can be recoded on the fly. The chunkable condition prompted the formation of chunks based on the perceived structure of color repetition within to-be-recalled sequences of colors. Our result shows a similar linear improvement of memory span with age for both chunkable and non-chunkable conditions. The amount of information retained in immediate memory systematically increased for the groupable sequences across all age groups, independently of the average age-group span that was measured on sequences that contained fewer repetitions. This result shows that chunking gives young children an equal benefit as older children. We discuss the role of recoding in the expansion of capacity in immediate memory and the potential role of data compression in the formation of chunks in long-term memory.Entities:
Keywords: algorithmic complexity; capacity; chunking; cognitive development; compression; immediate memory; short-term memory; working memory
Year: 2016 PMID: 26941675 PMCID: PMC4763062 DOI: 10.3389/fpsyg.2016.00201
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1Illustrative example of a sequence of three colors for the span task adapted from the SIMON® game, followed by a response screen in which the four colors were randomly placed on each of the four locations at each trial. The 1000-ms timing was in reality split between a 400-ms presentation of the color followed by an inter-stimulus interval of 600 ms during which a blank gray screen was displayed.
Sample of sequences in the Simple and Complex conditions, up to seven items.
| 2 (warm-up) | ||
| 3 | ||
| 4 | ||
| 5 | ||
| 6 | ||
| 7 |
The Simple condition induces the formation of chunks, while the Complex condition corresponds to less chunkable sequences. The conditions were not limited to seven items but continued until reaching the stop criterion.
Figure 2Average maximal span attained by participants, as a function of age and chunkability of the sequences. Error bars are ±1 standard errors. The dotted line represents the non-chunkable condition. The maximal spans on which the mean was computed were based on the individual's highest span.
Proportion of items encoded conditional on the similarity to the previous item.
| 6 | 180 | 18 | 0.91 | 473 | 234 | 0.67 |
| 7 | 285 | 37 | 0.89 | 668 | 332 | 0.67 |
| 8 | 455 | 53 | 0.90 | 1033 | 458 | 0.69 |
| 9 | 465 | 37 | 0.93 | 1134 | 454 | 0.71 |
| 10 | 350 | 44 | 0.89 | 819 | 326 | 0.72 |
This analysis is only based on the sequences that were not correctly recalled in the correct order.
Figure 3Mean proportion correct as a function of complexity. Error bars are ±1 standard errors. The mean proportion is based on 6580 trials.