| Literature DB >> 26931374 |
Emily G Deans1, Samantha L Thomas2, Mike Daube3, Jeffrey Derevensky4, Ross Gordon5.
Abstract
BACKGROUND: Since 2008, Australia has seen the rapid emergence of marketing for online and mobile sports wagering. Previous research from other areas of public health, such as tobacco and alcohol, has identified the range of appeal strategies these industries used to align their products with culturally valued symbols. However, there is very limited research that has investigated the tactics the sports wagering industry uses within marketing to influence the consumption of its products and services.Entities:
Mesh:
Year: 2016 PMID: 26931374 PMCID: PMC4774097 DOI: 10.1186/s12889-016-2849-8
Source DB: PubMed Journal: BMC Public Health ISSN: 1471-2458 Impact factor: 3.295
Coding framework
| Theme/ Symbol | Generic definition | Applicability to study of sports wagering advertisements |
|---|---|---|
| Themes based on existing literature | ||
| Adventure, Thrill and Risk | Appeals that centre on adventure, freedom, thrill and risk taking activities [ | Sports wagering is an activity designed for those who love an adrenaline rush, who take risks, and who are adventurous. |
| Gender Stereotypes | Appeals that reinforce hegemonic masculinity or sex roles [ | Makes reference to the gender stereotypical male, and promotes that such ideals can be achieved via product consumption, e.g. strength, boldness, muscled, driven, handsome, strong, stoic, powerful (power relations between men/women) - ‘real men gamble.’ |
| Mateship and Peer Bonding | Appeals centred upon peer belonging and social bonding, e.g. The depiction of mates in humorous scenarios together/ ‘friendly belittlement’ of one’s mate [ | Sports wagering brings ‘mates’ together, and is an important element to peer group belonging, e.g. set in a pub, groups gathered enjoying a drink. |
| Patriotism | The concept of group loyalty extended to community and to country [ | Sports wagering is a great way to show pride in, support for, and loyalty towards one’s country. |
| Sexualised Imagery | Eroticized portrayals of women or men, including acts, gestures, clothing or hidden meanings, that accentuated sexual objectification [ | Individuals who gamble are sexually successful, admired by, and confident with the opposite sex. |
| Social Status | Appeals centred upon improving or enhancing social status [ | Individuals who gamble encompass what society considers successful –popular, wealthy, confident, attractive and influential. |
| Winning | The notion that winning money via gambling is easy and life-changing [ | It is easy to feel accomplished (victorious) when wagering on sports, easy wins, and generous bonuses and rewards. |
| Themes developed from inductive analysis | ||
| Happiness | Appeals of excitement, happiness and elation. | Wagering on sports makes you happy. Wagering on sports is fun. |
| Power and Control | Appeals of empowerment, superiority and control. | The portrayal that suggests individuals who gamble are powerful, wealthy and in control of their life. Additionally, implications that mobile wagering, coupled with increased betting options, aid in punting control. |
| Sports Fan Rituals and Behaviours | Sports fan behaviours as expressed by team colours and jerseys, crowd cheer, live matches, and sporting legends. | Sports wagering shows pride in, support for, and loyalty towards one’s sporting team. The fan experience is heightened when wagering is embedded in the established rituals of sports enthusiasts. |
Number of appeals by sports wagering brand
| Symbol | Bet365 | Betfair | Centre bet | Crown bet | Lad brokes | Sporting bet | Sports bet | TAB | Tom Water house | UBET | William Hill | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ( | ( | ( | ( | ( | ( | ( | ( | ( | ( | ( | ( | |
| Sports Fan Rituals and Behaviours | 1 | 5 | 10 | 5 | 5 | 9 | 9 | 8 | 4 | 4 | 6 | 66(78 %) |
| Mateship | 0 | 0 | 3 | 0 | 9 | 4 | 12 | 7 | 1 | 4 | 1 | 41(48 %) |
| Gender Stereotypes | 0 | 3 | 2 | 0 | 3 | 8 | 15 | 2 | 0 | 0 | 1 | 34(40 %) |
| Winning | 0 | 3 | 0 | 5 | 5 | 0 | 5 | 5 | 2 | 2 | 3 | 30(35 %) |
| Social Status | 0 | 2 | 3 | 1 | 4 | 0 | 4 | 3 | 4 | 1 | 3 | 25(29 %) |
| Adventure, Thrill and Risk | 1 | 1 | 10 | 1 | 1 | 1 | 2 | 0 | 2 | 4 | 0 | 23(27 %) |
| Happiness | 0 | 0 | 0 | 1 | 2 | 1 | 6 | 6 | 1 | 4 | 2 | 23(27 %) |
| Sexualised Imagery | 0 | 2 | 5 | 1 | 2 | 1 | 5 | 4 | 1 | 0 | 0 | 21(25 %) |
| Power and Control | 1 | 3 | 1 | 0 | 1 | 0 | 3 | 0 | 4 | 0 | 3 | 16(19 %) |
| Patriotism | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 4 | 1 | 3 | 0 | 12(14 %) |
aValues do not add to 100 % because advertisements include more than one type of symbolic appeal