Literature DB >> 26919032

Transportability and Presence as Predictors of Avatar Identification Within Narrative Video Games.

Katheryn R Christy1, Jesse Fox1.   

Abstract

To understand how narratives may best be implemented in video game design, first we must understand how players respond to and experience narratives in video games, including their reactions to their player character or avatar. This study looks at the relationship that transportability, self-presence, social presence, and physical presence have with identification with one's avatar. Survey data from 302 participants (151 males, 151 females) were analyzed. Both transportability and self-presence explained a significant amount of variance in avatar identification. We discuss the implications of these findings for future narrative video game research.

Entities:  

Mesh:

Year:  2016        PMID: 26919032     DOI: 10.1089/cyber.2015.0474

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  2 in total

1.  Functional Brain Connectivity During Narrative Processing Relates to Transportation and Story Influence.

Authors:  Anthony G Vaccaro; Brandon Scott; Sarah I Gimbel; Jonas T Kaplan
Journal:  Front Hum Neurosci       Date:  2021-07-05       Impact factor: 3.169

Review 2.  Avatar-User Bond as Meta-Cognitive Experience: Explicating Identification and Embodiment as Cognitive Fluency.

Authors:  Young June Sah; Minjin Rheu; Rabindra Ratan
Journal:  Front Psychol       Date:  2021-07-08
  2 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.