Literature DB >> 26881988

From outgroups to allied forces: Effect of intergroup cooperation in violent and nonviolent video games on boosting favorable outgroup attitudes.

Paul J C Adachi1, Gordon Hodson1, Teena Willoughby1, Carolyn Blank2, Alexandra Ha1.   

Abstract

Here we addressed whether even violent video games can improve intergroup attitudes if played cooperatively with an outgroup, in keeping with the Contact Hypothesis. In addition, we examined potential mechanisms of this effect. In Experiment 1 (N = 77), Canadians played a violent video game (Call of Duty: Black Ops) against zombies, either cooperatively or independently (i.e., at the same time but solo) with a (supposed) University of Buffalo participant. As expected, cooperative (vs. solo) play significantly improved outgroup attitudes and pro-outgroup participant behavior, effects explained by heightened 1-group recategorization (i.e., feeling psychologically on the same team and connected with the outgroup member). In Experiment 2 (N = 239), effects of cooperation (vs. solo play) held whether playing a violent or nonviolent video game. Importantly, our findings offer an engaging and pragmatic solution to the pervasive issue of setting up and negotiating opportunities for successful intergroup cooperation. (c) 2016 APA, all rights reserved).

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Year:  2016        PMID: 26881988     DOI: 10.1037/xge0000145

Source DB:  PubMed          Journal:  J Exp Psychol Gen        ISSN: 0022-1015


  1 in total

1.  Are Associations Between "Sexist" Video Games and Decreased Empathy Toward Women Robust? A Reanalysis of Gabbiadini et al. 2016.

Authors:  Christopher J Ferguson; M Brent Donnellan
Journal:  J Youth Adolesc       Date:  2017-06-21
  1 in total

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