| Literature DB >> 26849568 |
Minsam Ko1, Jaeryong Yeo2, Juyeong Lee2, Uichin Lee1, Young Jae Jang2.
Abstract
Sports fans are able to watch games from many locations using TV services while interacting with other fans online. In this paper, we identify the factors that affect sports viewers' online interactions. Using a large-scale dataset of more than 25 million chat messages from a popular social TV site for baseball, we extract various game-related factors, and investigate the relationships between these factors and fans' interactions using a series of multiple regression analyses. As a result, we identify several factors that are significantly related to viewer interactions. In addition, we determine that the influence of these factors varies according to the user group; i.e., active vs. less active users, and loyal vs. non-loyal users.Entities:
Mesh:
Year: 2016 PMID: 26849568 PMCID: PMC4744047 DOI: 10.1371/journal.pone.0148377
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Fig 1User interface of Naver Baseball.
①: Game list, ②: Chat button, ③: Favorite team selection button, ④: Chat input area, ⑤: Filter button to see chat messages on each team.
Statistics of the Amount of Chat Interactions.
| All users | (510,946 users) | 6281.03 | 6933.85 | 3525.18 |
| Head group | (8,380 users) | 2980.52 | 3216.10 | 1519.47 |
| Tail group | (452,385 users) | 1033.59 | 1251.69 | 824.36 |
| Loyal group | (2,707 users) | 1216.13 | 1311.97 | 623.18 |
| Non-loyal group | (1,435 users) | 302.75 | 335.74 | 176.39 |
N = 1,064 games
Fig 2The User Distribution According to the Activity (# of Games a User Chatted).
Fig 3Fan-Loyalty Histogram with a Bin Size of 0.05 among the Users in Head Group.
Statistics of Underlying Factors.
| Median | Mean | SD | |
|---|---|---|---|
| 5.00 | 4.68 | 1.30 | |
| 2.00 | 1.88 | 1.38 | |
| 2.5 | 2.93 | 1.99 | |
| 1.00 | 1.74 | 2.05 | |
| 7340.03 | 7070.21 | 2058.31 | |
| 6972.19 | 7389.45 | 2687.43 | |
| 8.00 | 8.35 | 4.53 | |
| 3.00 | 3.42 | 2.56 | |
| 81.00 | 82.60 | 9.76 | |
| 1.10 | 1.29 | 0.65 |
N = 1,064 games
Fig 4Markov Chain state space.
Multiple Regression Models with Chat Interactions of Different User Groups.
| All Users | Activity | Loyalty | |||
|---|---|---|---|---|---|
| .601 | .622 | .481 | .598 | .405 | |
| .495 | .544 | .358 | .537 | .304 | |
| .108 | .070 | .133 | .061 | .095 | |
| -.031 | |||||
| -.028 | -.028 | -.026 | .050 | ||
| -.047 | |||||
| .046 | .015 | -.014 | -.008 | ||
| .026 | -.004 | .073 | -.005 | -.014 | |
| -.028 | -.031 | -.025 | -.041 | .002 | |
| .057 | .012 | .076 | .062 | ||
N = 1,064,
*: p-value <.01,
**: p-value <.001