| Literature DB >> 26779077 |
Larraitz N Zumeta1, Xavier Oriol2, Saioa Telletxea1, Alberto Amutio1, Nekane Basabe1.
Abstract
This cross-sectional study analyzes the relationship between collective efficacy and two psychosocial processes involved in collective sport-physical activities. It argues that in-group identification and fusion with the group will affect collective efficacy (CE). A sample of 276 university students answered different scales regarding their participation in collective physical and sport activities. Multiple-mediation analyses showed that shared flow and perceived emotional synchrony mediate the relationship between in-group identification and CE, whereas the relationship between identity fusion and CE was only mediated by perceived emotional synchrony. Results suggest that both psychosocial processes explain the positive effects of in-group identification and identity fusion with the group in collective efficacy. Specifically, the role of perceived emotional synchrony in explaining the positive effects of participation in collective sport-physical activities is underlined. In sum, this study highlights the utility of collective actions and social identities to explain the psychosocial processes related to collective efficacy in physical and sports activities. Finally, practical implications are discussed.Entities:
Keywords: collective efficacy; identity fusion; in-group identification; perceived emotional synchrony; shared flow; sport and physical activity
Year: 2016 PMID: 26779077 PMCID: PMC4700277 DOI: 10.3389/fpsyg.2015.01960
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1Multiple-mediation model for collective efficacy mediated by shared flow and perceived emotional synchrony. **p < 0.01; *p < 0.05.
Means, standard deviations and correlations among variables.
| 1. In-group identification | 5.14 | 1.21 | – | ||||
| 2. Identity fusion | 4.68 | 1.35 | 0.85 | – | |||
| 3. Shared flow | 5.31 | 0.83 | 0.54 | 0.48 | – | ||
| 4. Emotional synchrony | 4.58 | 1.39 | 0.71 | 0.73 | 0.64 | – | |
| 5. Collective efficacy | 6.45 | 1.77 | 0.55 | 0.51 | 0.50 | 0.56 | – |
Note, All p < 0.001 (bivariate).
Moderated mediation model for in-group identification on collective efficacy by task: direct, indirect, and conditional effects.
| Constant | 2.92 | 0.35 | 8.21 | <0.001 | 2.224 | 3.627 |
| In-group identification | 0.46 | 0.06 | 6.97 | <0.001 | 0.333 | 0.595 |
| Task | 0.47 | 0.42 | 1.12 | 0.260 | −0.354 | 1.300 |
| Interaction_1 | −0.09 | 0.07 | −1.16 | 0.243 | −0.248 | 0.063 |
| Constant | 0.40 | 0.50 | 0.80 | 0.419 | −0.583 | 1.398 |
| In-group identification | 0.80 | 0.09 | 8.50 | <0.001 | 0.623 | 0.993 |
| Task | −0.32 | 0.59 | −0.54 | 0.587 | −1.491 | 0.846 |
| Interaction_1 | 0.07 | 0.11 | 0.68 | 0.489 | −0.143 | 0.296 |
| Constant | 1.32 | 0.82 | 1.59 | 0.112 | −0.310 | 2.948 |
| Shared flow | 0.34 | 0.14 | 2.44 | 0.015 | 0.067 | 0.625 |
| Emotional synchrony | 0.39 | 0.10 | 3.89 | <0.001 | 0.192 | 0.587 |
| In-group identification | 0.38 | 0.16 | 2.45 | 0.014 | 0.077 | 0.698 |
| Task | −0.25 | 0.85 | −0.29 | 0.767 | −1.945 | 1.436 |
| Interaction_2 | −0.08 | 0.16 | −0.53 | 0.591 | −0.405 | 0.231 |
| 0 = Team sports | 0.38 | 0.15 | 2.45 | 0.014 | 0.077 | 0.698 |
| 1 = Social exercise | 0.30 | 0.11 | 2.50 | 0.012 | 0.064 | 0.537 |
| 0 = Team sports | 0.16 | 0.07 | 0.037 | 0.323 | ||
| 1 = Social exercise | 0.12 | 0.05 | 0.025 | 0.255 | ||
| 0 = Team sports | 0.31 | 0.09 | 0.151 | 0.529 | ||
| 1 = Social exercise | 0.34 | 0.09 | 0.159 | 0.541 | ||
Task: 0 = Team sports vs. 1 = Social exercise.
Interaction_1 = Identity fusion × Task; Interaction_2 = Identity fusion × Task.
LL, Lower limit; CI, Confidence interval; UL, Upper limit.
Moderated mediation model for identity fusion on collective efficacy by task: direct, indirect, and conditional effects.
| Constant | 3.75 | 0.29 | 12.61 | <0.001 | 3.171 | 4.344 |
| Identity fusion | 0.32 | 0.05 | 5.52 | <0.001 | 0.209 | 0.442 |
| Task | 0.21 | 0.35 | 0.58 | 0.555 | −0.491 | 0.912 |
| Interaction_1 | −0.04 | 0.07 | −0.58 | 0.558 | −0.183 | 0.099 |
| Constant | 1.02 | 0.39 | 2.63 | <0.001 | 0.261 | 1.798 |
| Identity fusion | 0.74 | 0.77 | 9.65 | <0.001 | 0.594 | 0.899 |
| Task | 0.06 | 0.46 | 0.14 | 0.885 | −0.852 | 0.987 |
| Interaction_1 | 0.05 | 0.09 | 0.05 | 0.952 | −0.179 | 0.191 |
| Constant | 1.45 | 0.73 | 1.97 | 0.049 | 0.012 | 2.910 |
| Shared flow | 0.49 | 0.13 | 3.65 | <0.001 | 0.230 | 0.768 |
| Emotional synchrony | 0.32 | 0.10 | 3.09 | <0.001 | 0.117 | 0.527 |
| Identity fusion | 0.27 | 0.13 | 2.09 | 0.036 | 0.017 | 0.537 |
| Task | −0.74 | 0.67 | −1.09 | 0.275 | −2.082 | 0.596 |
| Interaction_2 | 0.01 | 0.13 | 0.12 | 0.899 | −0.252 | 0.287 |
| 0 = Team sports | 0.27 | 0.13 | 2.09 | 0.036 | 0.017 | 0.537 |
| 1 = Social exercise | 0.29 | 0.10 | 2.82 | <0.001 | 0.089 | 0.500 |
| 0 = Team sports | 0.16 | 0.06 | 0.064 | 0.307 | ||
| 1 = Social exercise | 0.14 | 0.04 | 0.062 | 0.249 | ||
| 0 = Team sports | 0.24 | 0.08 | 0.080 | 0.426 | ||
| 1 = Social exercise | 0.24 | 0.08 | 0.077 | 0.426 | ||
Task: 0 = Team sports vs. 1 = Social exercise.
Interaction_1 = Identity fusion × Task; Interaction_2 = Identity fusion × Task.
LL, Lower limit; CI, Confidence interval; UL, Upper limit.