Literature DB >> 26738891

Prevalence of musculoskeletal pain in adolescents and association with computer and videogame use.

Georgia Rodrigues Reis Silva1, Ana Carolina Rodarti Pitangui2, Michele Katherine Andrade Xavier1, Marco Aurélio Valois Correia-Júnior3, Rodrigo Cappato De Araújo4.   

Abstract

OBJECTIVE: This study investigated the presence of musculoskeletal symptoms in high school adolescents from public schools and its association with electronic device use.
METHODS: The sample consisted of 961 boys and girls aged 14-19 years who answered a questionnaire regarding the use of computers and electronic games, and questions about pain symptoms and physical activity. Furthermore, anthropometric assessments of all volunteers were performed. The chi-squared test and a multiple logistic regression model were used for the inferential analysis.
RESULTS: The presence of musculoskeletal pain symptoms was reported by 65.1% of the adolescents, being more prevalent in the thoracolumbar spine (46.9%), followed by pain in the upper limbs, representing 20% of complaints. The mean time of use for computers and electronic games was 1.720 and 583 minutes per week, respectively. The excessive use of electronic devices was demonstrated to be a risk factor for cervical and lumbar pain. Female gender was associated with the presence of pain in different body parts. Presence of a paid job was associated with cervical pain.
CONCLUSION: A high prevalence of musculoskeletal pain in adolescents, as well as an increased amount of time using digital devices was observed. However, it was only possible to observe an association between the increased use of these devices and the presence of cervical and low back pain.
Copyright © 2015 Sociedade Brasileira de Pediatria. Published by Elsevier Editora Ltda. All rights reserved.

Entities:  

Keywords:  Adolescent; Adolescente; Computer systems; Dor musculoesquelética; Jogos de vídeo; Musculoskeletal pain; Sistemas de computação; Video games

Mesh:

Year:  2015        PMID: 26738891     DOI: 10.1016/j.jped.2015.06.006

Source DB:  PubMed          Journal:  J Pediatr (Rio J)        ISSN: 0021-7557            Impact factor:   2.197


  13 in total

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Authors:  Catarina Covolo Scarabottolo; R Z Pinto; C B Oliveira; E F Zanuto; J R Cardoso; D G D Christofaro
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2.  Musculoskeletal disorders in video gamers - a systematic review.

Authors:  Chuck Tholl; Peter Bickmann; Konstantin Wechsler; Ingo Froböse; Christopher Grieben
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4.  Gender Mediation in Adolescents' Back Pain and Physical Fitness: A Cross-Sectional Study.

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Authors:  Zaenb H Al Salman; Fatimah A Al Debel; Fatimah M Al Zakaria; Marwa M Shafey; Magdy A Darwish
Journal:  J Family Community Med       Date:  2020-01-13

7.  The association between problematic internet use and neck pain among Japanese schoolteachers.

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Review 8.  Potential risk factors and triggers for back pain in children and young adults. A scoping review, part II: unclear or mixed types of back pain.

Authors:  Amber M Beynon; Jeffrey J Hebert; Charlotte Lebouef-Yde; Bruce F Walker
Journal:  Chiropr Man Therap       Date:  2019-11-19

9.  Chronic Back Condition and the Level of Physical Activity as Well as Internet Addiction among Physiotherapy Students during the COVID-19 Pandemic in Poland.

Authors:  Monika Gałczyk; Anna Zalewska; Irena Białokoz-Kalinowska; Marek Sobolewski
Journal:  Int J Environ Res Public Health       Date:  2021-06-22       Impact factor: 3.390

10.  Risk factors and risk profiles for neck pain in young adults: Prospective analyses from adolescence to young adulthood-The North-Trøndelag Health Study.

Authors:  Henriette Jahre; Margreth Grotle; Milada Småstuen; Maren Hjelle Guddal; Kaja Smedbråten; Kåre Rønn Richardsen; Synne Stensland; Kjersti Storheim; Britt Elin Øiestad
Journal:  PLoS One       Date:  2021-08-12       Impact factor: 3.240

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