Literature DB >> 26727034

Exercise gaming - a motivational approach for older adults with vestibular dysfunction.

M Smaerup1, E Grönvall2, S B Larsen3, U Laessoe4, J J Henriksen5, E M Damsgaard1.   

Abstract

Purpose The purpose of the study was to identify possible reasons for a modest level of exercise compliance during computer-assisted training for vestibular rehabilitation. Method Qualitative design and analysis of 14 semi-structured interviews with seven participants before and after a period with computer-assisted home training. The interviews evolved around themes, such as the elderly participants' self-efficacy, motivation and acceptance of the technology. Results Age was not an excuse for the modest exercise compliance. The participants were basically self-efficient and accepted the technology, but their knowledge and understanding of the training programme were insufficient. The participants asked for a greater variation in the exercises and asked for closer contact with the physiotherapist. When Mitii is used for vestibular rehabilitation, the system has some limitations. Conclusions The modest level of exercise compliance can be explained by (1) missing variety of exercise speed and duration and lack of introducing new exercises, (2) insufficient interaction with the physiotherapist regarding the participants' performance and lack of social contact with other patients and (3) desire for a deeper understanding of the training programme with supplying information on the parts of the vestibular system addressed by the training. Implications for Rehabilitation Computer-assisted technologies should generate feedback on the quality of user performance and inform the patient of the relevance of the exercise. The technology should support social contact among patients with the same diagnosis and establish contact with the physiotherapist at the hospital advice and feedback. Varity and adjustments to exercises are necessary to maintain motivation and exercise compliance.

Entities:  

Keywords:  Graphical computer games; motivation; patient compliance; rehabilitation; vestibular dysfunction

Mesh:

Year:  2016        PMID: 26727034     DOI: 10.3109/17483107.2015.1104560

Source DB:  PubMed          Journal:  Disabil Rehabil Assist Technol        ISSN: 1748-3107


  2 in total

1.  Fun During Knee Rehabilitation: Feasibility and Acceptability Testing of a New Android-Based Training Device.

Authors:  Thomas Sanjay Weber-Spickschen; Christian Colcuc; Alexander Hanke; Jan-Dierk Clausen; Paul Abraham James; Hauke Horstmann
Journal:  Open Med Inform J       Date:  2017-08-10

Review 2.  A Conceptual Model of Experiences With Digital Technologies in Aging in Place: Qualitative Systematic Review and Meta-synthesis.

Authors:  Mareike Hechinger; Diana Hentschel; Christine Aumer; Christian Rester
Journal:  JMIR Aging       Date:  2022-09-09
  2 in total

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