Literature DB >> 26701789

Kinect Posture Reconstruction Based on a Local Mixture of Gaussian Process Models.

Zhiguang Liu, Liuyang Zhou, Howard Leung, Hubert P H Shum.   

Abstract

Depth sensor based 3D human motion estimation hardware such as Kinect has made interactive applications more popular recently. However, it is still challenging to accurately recognize postures from a single depth camera due to the inherently noisy data derived from depth images and self-occluding action performed by the user. In this paper, we propose a new real-time probabilistic framework to enhance the accuracy of live captured postures that belong to one of the action classes in the database. We adopt the Gaussian Process model as a prior to leverage the position data obtained from Kinect and marker-based motion capture system. We also incorporate a temporal consistency term into the optimization framework to constrain the velocity variations between successive frames. To ensure that the reconstructed posture resembles the accurate parts of the observed posture, we embed a set of joint reliability measurements into the optimization framework. A major drawback of Gaussian Process is its cubic learning complexity when dealing with a large database due to the inverse of a covariance matrix. To solve the problem, we propose a new method based on a local mixture of Gaussian Processes, in which Gaussian Processes are defined in local regions of the state space. Due to the significantly decreased sample size in each local Gaussian Process, the learning time is greatly reduced. At the same time, the prediction speed is enhanced as the weighted mean prediction for a given sample is determined by the nearby local models only. Our system also allows incrementally updating a specific local Gaussian Process in real time, which enhances the likelihood of adapting to run-time postures that are different from those in the database. Experimental results demonstrate that our system can generate high quality postures even under severe self-occlusion situations, which is beneficial for real-time applications such as motion-based gaming and sport training.

Entities:  

Year:  2015        PMID: 26701789     DOI: 10.1109/TVCG.2015.2510000

Source DB:  PubMed          Journal:  IEEE Trans Vis Comput Graph        ISSN: 1077-2626            Impact factor:   4.579


  4 in total

1.  Kinect-Based In-Home Exercise System for Lymphatic Health and Lymphedema Intervention.

Authors:  An-Ti Chiang; Qi Chen; Yao Wang; Mei R Fu
Journal:  IEEE J Transl Eng Health Med       Date:  2018-10-12       Impact factor: 3.316

2.  Classification of K-Pop Dance Movements Based on Skeleton Information Obtained by a Kinect Sensor.

Authors:  Dohyung Kim; Dong-Hyeon Kim; Keun-Chang Kwak
Journal:  Sensors (Basel)       Date:  2017-06-01       Impact factor: 3.576

3.  Human Motion Enhancement via Tobit Kalman Filter-Assisted Autoencoder.

Authors:  Nate Lannan; L E Zhou; Guoliang Fan
Journal:  IEEE Access       Date:  2022-03-08       Impact factor: 3.476

4.  A Novel Method of Human Joint Prediction in an Occlusion Scene by Using Low-cost Motion Capture Technique.

Authors:  Jianwei Niu; Xiai Wang; Dan Wang; Linghua Ran
Journal:  Sensors (Basel)       Date:  2020-02-18       Impact factor: 3.576

  4 in total

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